Справка Houdini на русском Nodes VOP nodes

UV Space Change VOP node

Performs various space conversions of 3D positional data for uv shading purposes.

This operator performs various space conversions of 3D positional data for uv shading purposes. The available space conversions are:

Texture                       (string value "texture")
Object                        (string value "object")
Normalized Device Coordinate  (string value "ndc")
World (Unchanged)             (string value "world")

The Texture option takes a position in world space and converts it to shader space. The Object option takes a position in world space and converts it to object space. The NDC option takes a position in world space and puts it in the normalized device coordinate space (screen space). The World option leaves the incoming data untouched.

The output of this operator is typically connected to a Parameter node bound to the rest attribute, or to a modifier node such as UV Transform or Anti-Aliased Noise.

If the position (P) input is not connected, the global variable by the same name will be used instead.

Examples

The following examples include this node.

DiffuseSmoke Example for Gas Diffuse dynamics node

CurveForce Example for POP Curve Force dynamics node

Down Hill Lava Flow Example for Material shader node

FirePit Example for Material shader node

RandomMaterial Example for Attribute String Edit geometry node

See also

VOP nodes