Example for

Material

Example

In this file we create a downhill lava flow with crust gathering and hardening at the base of the slope. All of the animation is achieved through the shader itself, and all of the geometry is completely static.

Note

Most of the parameters for the lava material are overridden by point attributes created in the surface nodes.

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SHOP examples

/nodes/shop/atmosphere

AtmosphereShader

Material

Down Hill Lava Flow Example for Material shader node

FirePit Example for Material shader node

StyleDisplacement Example for Material shader node

RIS Shader Network

Basic RIS Shading Example Example for RIS Shader Network shader node

Mantra: VEX Volume Procedural

VolumeNoiseIso Example for Mantra: VEX Volume Procedural shader node