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Surface Color VOP node

Generates a basic color with a choice of tinting with the point color and/or a color map.

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This VOP allows the user to choose between several different color combinations. There are options to use the point color or point alpha attributes as well as a color map or base color. With this VOP the UI is already correctly setup.

Parameters

useBaseColor

If this toggle is off, the baseColor is ignored. Defaults to on. If useBaseColor, usePointColor and useColorMap are all off, the output color is white.

baseColor

This is the main output color for the material. Defaults to white.

usePointColor

If this toggle is on and a point color, (Cd), is defined, then that color is multiplied with the baseColor. Defaults to on. If useBaseColor, usePointColor and useColorMap are all off, the output color is white.

useColorMap

If this toggle is on, the specified texture map is multiplied by the baseColor. Defaults to off. If useBaseColor, usePointColor and useColorMap are all off, the output color is white.

baseColorMap

This the name of the image file to be used as the color texture. This parameter recognizes a map that has an alpha channel and will add the alpha values to the alpha output of the VOP. If no alpha channel exists in the map, then a default alpha of 1 is used.

colorMapWrap

Determines what the texture looks like when the texture coordinates are outside of the [0,1] range.

Repeat

Repeat the texture (tile).

Streak

Streak means the texture color at the edges is clamped and streaks outside the map.

Decal

Sets the color outside the texture map to the Border Color.

See texture for more information.

colorMapFilter

Type of anti-aliasing filter used.

See texture for more information.

colorMapWidth

Filter Width is the number of pixels, in both u and v directions, to use in filtering.

See texture for more information.

colorMapBorder

The color used outside the map if Decal Wrap is selected.

See texture for more information.

usePointAlpha

If this toggle is on and a point alpha, (Alpha), is defined, then that alpha is multiplied with the alpha of the texture map (if one is used). Defaults to on. If usePointAlpha and useColorMap are all off, the output alpha is white.

colorMapIntensity

This is a float parameter which can be used to scale the effect that the color map will have on the color output from this VOP. A value of 0 will provide a similar result to not using a map at all.

Inputs

scoord

U coordinate (or global s). If no input is connected, this will automatically read in the global s or u value.

tcoord

V coordinate (or global t). If no input is connected, this will automatically read in the global t or v value.

Output

color

The resultant color from the Base Color, Color Map, and Point Color processing.

alpha

The resultant alpha from the Color Map and Point Alpha processing.

See also

VOP nodes