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Skin Shader Core VOP node

A skin shader with three levels of subsurface scattering.

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Parameters

Diffuse

Color

The skin’s diffuse color.

Subsurface Scattering

Amount

The amount of subsurface scattering to perform. This blends linearly between pure diffuse shading and subsurface scattering.

Note

Subsurface scattering with a very low distance setting looks very similar to diffuse shading, making it possible to achieve good blending just by varying (texturing) the distance or color values.

However, this parameter may be a more convenient way of masking off scattering areas.

Distance Multiplier

Multiplies the scattering distances of the individual components below.

Shallow Layer

Subsurface scattering layer for shallow features.

Color

The color of this scattering layer.

Scattering Distance

The scattering distance of this layer.

Weight

The weight of this layer. The component weights of all layers are added and normalized.

Medium Layer

Color

The color of this scattering layer.

Scattering Distance

The scattering distance of this layer.

Weight

The weight of this layer. The component weights of all layers are added and normalized.

Deep Layer

Color

The color of this scattering layer.

Scattering Distance

The scattering distance of this layer.

Weight

The weight of this layer. The component weights of all layers are added and normalized.

Primary Reflection

Reflectivity

Intensity of the primary reflection layer.

Roughness

Roughness of the primary reflection layer.

Secondary Reflection

Reflectivity

Intensity of the secondary reflection layer.

Roughness

Roughness of the secondary reflection layer.

Locals

See also

VOP nodes