Справка Houdini на русском Nodes VOP nodes

Smooth VOP node

Computes a number between zero and one.

This operator computes a number between zero and one. The return code is 0 if the amount passed in is less than or equal to the first value, 1 if the amount is greater than or equal to the second value. If the amount is within range, a smooth (easin/easeout) interpolation is computed.

If a rolloff is specified, the inflection point of the blend will be shifted. If the rolloff is greater than 1, the shift will be to the right. If the rolloff is less than 1 (and greater than 0), the shift will be to the left.

Examples

The following examples include this node.

FlipFluidWire Example for FLIP Solver dynamics node

DiffuseSmoke Example for Gas Diffuse dynamics node

FluidGlass Example for Particle Fluid Solver dynamics node

Down Hill Lava Flow Example for Material shader node

FirePit Example for Material shader node

FurBallWorkflow Example for Fur geometry node

FurPipelineExample Example for Fur geometry node

PointCloudLookup Example for Point Cloud Iterate VOP node

See also

VOP nodes