Transforms an input position, normal, or vector by a matrix specified by the translate, rotate, and scale parameters.

Parameters

Signature

Switch between 3D and 4D Position.

Position/4D Position

The input position to be transformed by the matrix built by the other parameters.

Transform Order

The order in which transforms are applied. For example, scale first, then rotate, then translate. This can change the position and orientation of the object, in the same way that going a block and turning east takes you to a different place than turning east and then going a block.

Rotation Order

Order in which rotations occur.

Translate

Amount of translation along the xyz axes.

Rotate

Amount of rotation about xyz axes.

Scale

Non-uniform scaling along xyz axes.

Pivot

Local pivot point for transformations.

VOP nodes