Справка Houdini на русском Nodes VOP nodes

Shading Normal VOP node

Computes the normal at the location specified by the P position.

This operator computes the normal at the location specified by the P position. The resulting normal is computed as the cross product of the derivatives of P, and is adjusted so that interpolated normals are relatively correct.

If P, N, or Ng are not connected, the global variables by the same names will be used instead.

Examples

The following examples include this node.

Street Crowd Example Example for Crowd Solver dynamics node

StyleDisplacement Example for Material shader node

UnpackWithStyle Example for Unpack geometry node

WornMetal Example for Curvature VOP node

See also

VOP nodes