- 
        
            
        
        
            
                Active Value
            
         Marks a simulation object as active or passive. 
- 
        
            
        
        
            
                Affector
            
          Creates affector relationships between groups of objects.  
- 
        
            
        
        
            
                Agent Arcing Clip Layer
            
         Blends between a set of animation clips based on the agent’s turn rate. 
- 
        
            
        
        
            
                Agent Clip Layer
            
         Layers additional animation clips onto an agent. 
- 
        
            
        
        
            
                Agent Look At
            
         Chooses an object/position for the head of an agent to look at. 
- 
        
            
        
        
            
                Agent Look At Apply
            
         Moves the head of an agent to look at a target. 
- 
        
            
        
        
            
                Agent Terrain Adaptation
            
         Adapts the legs of an agent to conform to terrain and prevent the feet from sliding. 
- 
        
            
        
        
            
                Agent Terrain Adaptation
            
         Adapts the legs of a biped agent to conform to terrain. 
- 
        
            
        
        
            
                Agent Terrain Projection
            
         Project the agent/particle points onto the terrain 
- 
        
            
        
        
            
                Anchor: Align Axis
            
         Defines an orientation that aligns an axis in object space with a second axis defined by the relative locations of two positional anchors. 
- 
        
            
        
        
            
                Anchor: Object Point Group Position
            
         Defines multiple points, specified by their number or group, on the given geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Point Group Rotation
            
         Defines orientations based on multiple points on the given geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Point Id Position
            
         Defines a position by looking at the position of a point on the geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Point Id Rotation
            
         Defines an orientation by looking at a point on the geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Point Number Position
            
         Defines a position by looking at the position of a point on the geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Point Number Rotation
            
         Defines an orientation by looking at a point on the geometry of a simulation object. 
- 
        
            
        
        
            
                Anchor: Object Primitive Position
            
         Defines a position by looking at the position of a particular UV coordinate location on a primitive. 
- 
        
            
        
        
            
                Anchor: Object Space Position
            
         Defines a position by specifying a position in the space of some simulation object. 
- 
        
            
        
        
            
                Anchor: Object Space Rotation
            
         Defines an orientation by specifying a rotation in the space of some simulation object. 
- 
        
            
        
        
            
                Anchor: Object Surface Position
            
         Defines multiple attachment points on a polygonal surface of an object. 
- 
        
            
        
        
            
                Anchor: World Space Position
            
         Defines a position by specifying a position in world space. 
- 
        
            
        
        
            
                Anchor: World Space Rotation
            
         Defines an orientation by specifying a rotation in world space. 
- 
        
            
        
        
            
                Apply Data
            
          Attaches data to simulation objects or other data.  
- 
        
            
        
        
            
                Apply Relationship
            
          Creates relationships between simulation objects.  
- 
        
            
        
        
            
                Blend Factor
            
         
- 
        
            
        
        
            
                Blend Solver
            
         
- 
        
            
        
        
            
                Bullet Data
            
         Attaches the appropriate data for Bullet Objects to an object. 
- 
        
            
        
        
            
                Bullet Solver
            
          Sets and configures an Bullet Dynamics solver.  
- 
        
            
        
        
            
                Buoyancy Force
            
         Applies a uniform force to objects submerged in a fluid. 
- 
        
            
        
        
            
                Cloth Attach Constraint
            
         Constrains a set of points on a cloth object to the surface of a Static Object. 
- 
        
            
        
        
            
                Cloth Configure Object
            
         Attaches the appropriate data for Cloth Objects to an object. 
- 
        
            
        
        
            
                Cloth Mass Properties
            
         Defines the mass properties. 
- 
        
            
        
        
            
                Cloth Material
            
         Defines the physical material for a deformable surface. 
- 
        
            
        
        
            
                Cloth Material Behavior
            
         Defines the internal cloth forces. 
- 
        
            
        
        
            
                Cloth Object
            
         Creates a Cloth Object from SOP Geometry. 
- 
        
            
        
        
            
                Cloth Object
            
         Creates a Cloth Object from SOP Geometry. 
- 
        
            
        
        
            
                Cloth Plasticity Properties
            
         Defines the plasticity properties. 
- 
        
            
        
        
            
                Cloth Stitch Constraint
            
         Constrains part of the boundary of a cloth object to the boundary of another cloth object. 
- 
        
            
        
        
            
                Cloth Target Properties
            
         Defines how cloth uses target. 
- 
        
            
        
        
            
                Cloth Visualization
            
         
- 
        
            
        
        
            
                Cloth/Volume Collider
            
         Defines a way of resolving collisions involving a cloth object and
DOPs objects with volumetric representations (RBD Objects, ground
planes, etc.) 
- 
        
            
        
        
            
                Collide Relationship
            
         
- 
        
            
        
        
            
                Collider Label
            
         
- 
        
            
        
        
            
                Cone Twist Constraint
            
         Constrains an object to remain a certain distance from the constraint, and limits the object’s rotation. 
- 
        
            
        
        
            
                Cone Twist Constraint Relationship
            
         
- 
        
            
        
        
            
                Constraint
            
         
- 
        
            
        
        
            
                Constraint Network
            
         Constrains pairs of RBD objects together according to a polygon network. 
- 
        
        
            
                Constraint Network Relationship
            
         Defines a set of constraints based on geometry. 
- 
        
        
            
                Constraint Network Visualization
            
         Visualizes the constraints defined by constraint network geometry. 
- 
        
            
        
        
            
                Constraint Relationship
            
         
- 
        
            
        
        
            
                Container
            
         
- 
        
            
        
        
            
                Copy Data
            
          Creates multiple copies of the input data.  
- 
        
            
        
        
            
                Copy Data Solver
            
         Sets and configures a Copy Data Solver. 
- 
        
            
        
        
            
                Copy Object Information
            
          Mimics the information set by the Copy Object DOP.  
- 
        
            
        
        
            
                Copy Objects
            
         
- 
        
            
        
        
            
                Crowd Fuzzy Logic
            
         Defines a Crowd Fuzzy Logic 
- 
        
            
        
        
            
                Crowd Object
            
         Creates a crowd object with required agent attributes to be used in the crowd simulation. 
- 
        
            
        
        
            
                Crowd Solver
            
         Updates agents according to their steer forces and animation clips. 
- 
        
            
        
        
            
                Crowd Solver
            
         Update crowd agents based on the custom steerforces and adjusting animation playback of clips 
- 
        
            
        
        
            
                Crowd State
            
         Defines a Crowd State 
- 
        
            
        
        
            
                Crowd State
            
         Defines a Crowd State. 
- 
        
            
        
        
            
                Crowd Transition
            
         Defines a transition between crowd states. 
- 
        
            
        
        
            
                Crowd Transition
            
         Defines a transition between crowd states. 
- 
        
            
        
        
            
                Crowd Trigger
            
         Defines a Crowd Trigger 
- 
        
            
        
        
            
                Crowd Trigger
            
         Defines a Crowd Trigger 
- 
        
            
        
        
            
                Crowd Trigger Logic
            
         Combines multiple crowd triggers to build a more complex trigger. 
- 
        
            
        
        
            
                Data Only Once
            
          Adds a data only once to an object, regardless of number of wires.  
- 
        
            
        
        
            
                Delete
            
         Deletes both objects and data according to patterns. 
- 
        
            
        
        
            
                Drag Force
            
         Applies force and torque to objects that resists their current
direction of motion.  
- 
        
            
        
        
            
                Drag Properties
            
         Defines how the surrounding medium affects a soft body object. 
- 
        
            
        
        
            
                Embedding Properties
            
         Controls Embedded Geometry that can be deformed along with the simulated geometry in a finite element simulation. 
- 
        
            
        
        
            
                Empty Data
            
          Creates an Empty Data for holding custom information.  
- 
        
            
        
        
            
                Empty Object
            
          Creates an Empty Object.  
- 
        
            
        
        
            
                Empty Relationship
            
         
- 
        
            
        
        
            
                Enable Solver
            
         
- 
        
            
        
        
            
                FLIP Configure Object
            
         Attaches the appropriate data for Particle Fluid Objects to become a FLIP
based fluid. 
- 
        
            
        
        
            
                FLIP Solver
            
         Evolves an object as a FLIP fluid object. 
- 
        
            
        
        
            
                FLIP fluid object
            
         
- 
        
            
        
        
            
                Fan Force
            
         Applies forces on the objects as if a cone-shaped fan were acting on
them.  
- 
        
            
        
        
            
                Fetch Data
            
         Fetches a piece of data from a simulation object. 
- 
        
            
        
        
            
                Field Force
            
         Applies forces to an object using some piece of geometry as a vector
field. 
- 
        
        
            
                Filament Object
            
         Creates a vortex filament object from SOP Geometry. 
- 
        
            
        
        
            
                Filament Solver
            
         Evolves vortex filament geometry over time. 
- 
        
            
        
        
            
                File
            
          Saves and loads simulation objects to external files.  
- 
        
            
        
        
            
                File Data
            
         
- 
        
            
        
        
            
                Finite Element Fuse Constraint
            
         Constrains points of a solid object or a hybrid object to points of another DOP object. 
- 
        
            
        
        
            
                Finite Element Output Attributes
            
         Allows a finite-element object to generate optional output attributes. 
- 
        
            
        
        
            
                Finite Element Region Constraint
            
         Constrains regions of a solid object or a hybrid object to another solid or hybrid object. 
- 
        
            
        
        
            
                Finite Element Solver
            
         Sets and configures a Finite Element solver. 
- 
        
            
        
        
            
                Fluid Configure Object
            
         Attaches the appropriate data for Fluid Objects to an object. 
- 
        
            
        
        
            
                Fluid Force
            
         Applies forces to resist the current motion of soft body objects relative to a fluid. 
- 
        
            
        
        
            
                Fluid Object
            
         Attaches the appropriate data for Fluid Objects to an object. 
- 
        
            
        
        
            
                Fluid Solver
            
         A solver for Sign Distance Field (SDF) liquid simulations. 
- 
        
            
        
        
            
                Gas Adjust Coordinate System
            
         A microsolver that adjusts an internal coordinate system attached
to fluid particles in a particle fluid simulation. 
- 
        
            
        
        
            
                Gas Adjust Elasticity
            
         A microsolver that adjusts the strength of elastic bonds between
pairs of particles in a fluid simulation. 
- 
        
            
        
        
            
                Gas Advect
            
         A microsolver that advects fields and geometry by a velocity
field. 
- 
        
            
        
        
            
                Gas Advect CL
            
         A microsolver that advects fields and geometry by a velocity
field using OpenCL acceleration. 
- 
        
            
        
        
            
                Gas Advect Field
            
         A microsolver that advects fields and geometry by a velocity
field. 
- 
        
            
        
        
            
                Gas Analysis
            
         A microsolver that computes analytic property of fields. 
- 
        
            
        
        
            
                Gas Attribute Swap
            
         A microsolver that swaps geometry attributes. 
- 
        
            
        
        
            
                Gas Blend Density
            
         A microsolver that blends the density of two fields. 
- 
        
            
        
        
            
                Gas Blur
            
         A microsolver that blurs fields. 
- 
        
            
        
        
            
                Gas Build Collision Mask
            
         A microsolver that determines the collision field between the fluid
field and any affector objects. 
- 
        
            
        
        
            
                Gas Build Relationship Mask
            
         A microsolver that builds a mask for each voxel to show the presence or absence of relationships between objects.  
- 
        
            
        
        
            
                Gas Buoyancy
            
         A microsolver that calculates an adhoc buoyancy force and updates a
velocity field. 
- 
        
            
        
        
            
                Gas Burn Geometry
            
         Sets the object to use the Gas Burn solver.  
- 
        
            
        
        
            
                Gas Burn Geometry Object
            
         Creates an object with appropriate data to use as a fire source. 
- 
        
            
        
        
            
                Gas Calculate
            
         A microsolver that performs general calculations on a pair of
fields. 
- 
        
            
        
        
            
                Gas Collision Detect
            
         A microsolver that detects collisions between particles and geometry. 
- 
        
            
        
        
            
                Gas Combustion
            
         A microsolver that applies a combustion model to the simulation. 
- 
        
            
        
        
            
                Gas Compute Particle Attributes
            
         A microsolver that calculates particle fluid attribute values for
each particle in a particle fluid field. 
- 
        
            
        
        
            
                Gas Correct By Markers
            
         A microsolver that adjusts an SDF according to surface markers. 
- 
        
            
        
        
            
                Gas Cross
            
         A microsolver that computes the cross product of two vector fields. 
- 
        
            
        
        
            
                Gas Curve Force
            
         A DOP node that creates forces generated from a curve. 
- 
        
            
        
        
            
                Gas DSD
            
         A microsolver that applies one round detontation shock dyanamics. 
- 
        
            
        
        
            
                Gas DSD Configure Object
            
         Attaches the appropriate data for Smoke Objects to become a flame
front based fire. 
- 
        
            
        
        
            
                Gas DSD Solver
            
         A microsolver that applies the flamefront-based fire simulation. 
- 
        
            
        
        
            
                Gas Damp
            
         A microsolver that scales down velocity, damping motion. 
- 
        
            
        
        
            
                Gas Diffuse
            
         A microsolver that diffuses a field or point attribute.  
- 
        
            
        
        
            
                Gas Dissipate
            
         A microsolver that dissipates a field. 
- 
        
            
        
        
            
                Gas Disturb Field CL
            
         Adds detail at a certain scale by applying "disturbance" forces to a scalar or vector field. 
- 
        
            
        
        
            
                Gas Disturbance
            
         Adds detail at a certain scale by applying "disturbance" forces to a scalar or vector field. 
- 
        
            
        
        
            
                Gas Each Data Solver
            
         A microsolver that runs once for each matching data. 
- 
        
            
        
        
            
                Gas Elasticity
            
         A microsolver that computes pairwise elastic forces between particles
in a fluid simulation. 
- 
        
            
        
        
            
                Gas Embed Fluid
            
         A microsolver that embeds one fluid inside another. 
- 
        
            
        
        
            
                Gas Enforce Boundary
            
         A microsolver that enforces boundary conditions on a field. 
- 
        
            
        
        
            
                Gas Equalize Density
            
         A microsolver that equalizes the density of two fields. 
- 
        
            
        
        
            
                Gas Equalize Volume
            
         A microsolver that equalizes the volume of two fields. 
- 
        
            
        
        
            
                Gas External Forces
            
         A microsolver that evaluates the external DOPs forces for each point
in a velocity field and updates the velocity field accordingly. 
- 
        
            
        
        
            
                Gas Extrapolate
            
         A microsolver that extrapolates a field’s value along an SDF.  
- 
        
            
        
        
            
                Gas Feather Field
            
         A microsolver that creates a feathered mask out of a field. 
- 
        
            
        
        
            
                Gas Feedback
            
         A microsolver that calculates and applies feedback forces to collision geometry.  
- 
        
            
        
        
            
                Gas Fetch Fields to Embed
            
         A data node that fetches the fields needed to embed one fluid in
another. 
- 
        
            
        
        
            
                Gas Field VOP
            
         Runs CVEX on a set of fields. 
- 
        
            
        
        
            
                Gas Field Wrangle
            
         Runs CVEX on a set of fields. 
- 
        
            
        
        
            
                Gas Field to Particle
            
         A microsolver that copies the values of a field into a point
attribute on geometry. 
- 
        
            
        
        
            
                Gas Geometry Defragment
            
         A microsolver that defragments geometry. 
- 
        
            
        
        
            
                Gas Geometry to SDF
            
         A microsolver that creates a signed distance field out of geometry. 
- 
        
            
        
        
            
                Gas Guiding Volume
            
         Blends a set of SOP volumes into a set of new collision fields for the creation of a guided simulation. 
- 
        
            
        
        
            
                Gas Impact to Attributes
            
         A microsolver that copies Impact data onto point attributes. 
- 
        
            
        
        
            
                Gas Integrator
            
         A microsolver that applies forces to a particle fluid system. 
- 
        
            
        
        
            
                Gas Intermittent Solve
            
         A microsolver that solves its subsolvers at a regular interval. 
- 
        
            
        
        
            
                Gas Limit
            
         A microsolver that clamps a field within certain values. 
- 
        
            
        
        
            
                Gas Limit Particles
            
         A microsolver that keeps particles within a box. 
- 
        
            
        
        
            
                Gas Linear Combination
            
         A microsolver that combines multiple fields or attributes together. 
- 
        
            
        
        
            
                Gas Local Sharpen
            
         A microsolver that adaptively sharpens a field. 
- 
        
            
        
        
            
                Gas Lookup
            
         A microsolver that looksup field values according to a position
field. 
- 
        
            
        
        
            
                Gas Match Field
            
         A microsolver that rebuilds fields to match in size and resolution
to a reference field. 
- 
        
            
        
        
            
                Gas Mist Solver
            
         A microsolver that passively moves particles by a velocity field. 
- 
        
            
        
        
            
                Gas Net Fetch Data
            
         A microsolver that arbitrary simulation data between multiple
machines. 
- 
        
            
        
        
            
                Gas Net Field Border Exchange
            
         A microsolver that exchanges boundary data between multiple
machines. 
- 
        
            
        
        
            
                Gas Net Slice Balance
            
         A microsolver that balances slices data between multiple machines. 
- 
        
            
        
        
            
                Gas Net Slice Exchange
            
         A microsolver that exchanges boundary data between multiple machines. 
- 
        
            
        
        
            
                Gas OpenCL
            
         Executes the provided kernel with the given paramters 
- 
        
            
        
        
            
                Gas Particle Count
            
         A microsolver that counts the number of particles in each voxel of a field. 
- 
        
            
        
        
            
                Gas Particle Forces
            
         A microsolver that computes pairwise collision forces between
particles that represent instanced spheres. 
- 
        
            
        
        
            
                Gas Particle Move to Iso
            
         A microsolver that moves particles to lie along a certain isosurface
of an SDF. 
- 
        
            
        
        
            
                Gas Particle Neighbour Update
            
          Updates a neighbourhood list for Geometry to match moved points.  
- 
        
            
        
        
            
                Gas Particle Pressure
            
         A microsolver that computes pairwise fluid pressure forces between
particles in a fluid simulation. 
- 
        
            
        
        
            
                Gas Particle Separate
            
         A microsolver that separates adjacent particles by adjusting
their point positions.. 
- 
        
            
        
        
            
                Gas Particle to Field
            
         A microsolver that copies a particle system’s point attribute into a
field. 
- 
        
            
        
        
            
                Gas Particle to SDF
            
         A microsolver that converts a particle system into a signed distance
field. 
- 
        
            
        
        
            
                Gas Project Non Divergent
            
         A microsolver that removes the divergent components of a velocity
field. 
- 
        
            
        
        
            
                Gas Project Non Divergent Multigrid
            
         A microsolver that removes the divergent components of a velocity
field using a multi-grid method. 
- 
        
            
        
        
            
                Gas Project Non Divergent Variational
            
         A microsolver that removes the divergent components of a velocity
field. 
- 
        
            
        
        
            
                Gas Reduce
            
         A microsolver that reduces a field to a single constant field . 
- 
        
            
        
        
            
                Gas Reduce Local
            
         A microsolver that reduces surrounding voxels to a single value. 
- 
        
            
        
        
            
                Gas Reinitialize SDF
            
         A microsolver that reinitializes a signed distance field while preserving the zero isocontour.  
- 
        
            
        
        
            
                Gas Repeat Solver
            
         A microsolver that repeatedly solves its input. 
- 
        
            
        
        
            
                Gas Resize Field
            
         A microsolver that changes the size of fields.  
- 
        
            
        
        
            
                Gas Resize Fluid Dynamic
            
         A microsolver that resizes a fluid to match simulating fluid bounds 
- 
        
            
        
        
            
                Gas Rest
            
         A microsolver that initializes a rest field. 
- 
        
            
        
        
            
                Gas SDF to Fog
            
         A microsolver that converts an SDF field to a Fog field. 
- 
        
            
        
        
            
                Gas SPH Density
            
         A microsolver that calculates the density at particle positions in a
particle field using techniques from Smoothed Particle
Hydrodynamics. 
- 
        
            
        
        
            
                Gas SPH Forces
            
         A microsolver that uses techniques from Smoothed Particle
Hydrodynamics to compute pressure, viscosity and surface tension forces
acting between particles in a fluid simulation. 
- 
        
            
        
        
            
                Gas Sand Forces
            
         A microsolver that computes the forces to treat the fluid simulation
as sand rather than fluid.  
- 
        
            
        
        
            
                Gas Seed Markers
            
         A microsolver that seeds marker particles around the boundary of a surface. 
- 
        
            
        
        
            
                Gas Seed Particles
            
         A microsolver that seeds particles uniformly inside a surface. 
- 
        
            
        
        
            
                Gas Shred
            
         Applies a Shredding Force to the velocity field specified. 
- 
        
            
        
        
            
                Gas Slice To Index Field
            
         A microsolver that computes slice numbers into an index field. 
- 
        
            
        
        
            
                Gas Stick on Collision
            
         Adjusts a fluid velocity field to match collision velocities. 
- 
        
            
        
        
            
                Gas Strain Forces
            
         A microsolver that calculates the forces imparted by a strain
field. 
- 
        
            
        
        
            
                Gas Strain Integrate
            
         A microsolver that updates the strain field according to the current
velocity field. 
- 
        
            
        
        
            
                Gas SubStep
            
         A microsolver that substeps input microsolvers. 
- 
        
            
        
        
            
                Gas Surface Snap
            
         A microsolver that snaps a surface onto a collision surface. 
- 
        
            
        
        
            
                Gas Surface Tension
            
         A microsolver that calculates a surface tension force proportional to
the curvature of the surface field. 
- 
        
            
        
        
            
                Gas Target Force
            
         A microsolver that applies a force towards a target object. 
- 
        
        
            
                Gas Temperature Update
            
         Modifies the temperature of a FLIP over time. 
- 
        
            
        
        
            
                Gas Turbulence
            
         Applies Turbulence to the specified velocity field. 
- 
        
            
        
        
            
                Gas Up Res
            
         Up-scales and/or modifies a smoke, fire, or liquid simulations. 
- 
        
            
        
        
            
                Gas Velocity Stretch
            
         A microsolver that reorients geometry according to motion of a
velocity field. 
- 
        
            
        
        
            
                Gas Viscosity
            
         A microsolver that applies viscosity to a velocity field. 
- 
        
            
        
        
            
                Gas Volume
            
         A microsolver that seeds flip particles into a new volume region. 
- 
        
            
        
        
            
                Gas Volume Ramp
            
         Remaps a field according to a ramp. 
- 
        
            
        
        
            
                Gas Vortex Boost
            
         Applies a confinement force on specific bands of sampled energy. 
- 
        
            
        
        
            
                Gas Vortex Confinement
            
         Applies a vortex confinement force to a velocity field. 
- 
        
            
        
        
            
                Gas Vortex Equalizer
            
         Applies a confinement force on specific bands of sampled energy. 
- 
        
            
        
        
            
                Gas Vorticle Forces
            
         A microsolver that applies forces to a velocity field or geometry
according to vorticle geometry. 
- 
        
            
        
        
            
                Gas Vorticle Geometry
            
         A DOP node that adds the appropriately formatted data to represent
vorticles. 
- 
        
            
        
        
            
                Gas Vorticle Recycle
            
         A DOP node that recycles vorticles by moving them to the opposite
side of the fluid box when they leave. 
- 
        
            
        
        
            
                Gas Wavelets
            
         A microsolver that performs a wavelet decomposition of a field. 
- 
        
            
        
        
            
                Gas Wind
            
         A microsolver that applies a wind force. 
- 
        
            
        
        
            
                Geometry Copy
            
         
- 
        
            
        
        
            
                Geometry VOP
            
         Runs CVEX on geometry attributes. 
- 
        
            
        
        
            
                Geometry Wrangle
            
         Runs a VEX snippet to modify attribute values. 
- 
        
        
            
                Glue Constraint Relationship
            
         
- 
        
            
        
        
            
                Gravity Force
            
          Applies a gravity-like force to objects.  
- 
        
            
        
        
            
                Ground Plane
            
         Creates a ground plane suitable for RBD or cloth simulations.  
- 
        
            
        
        
            
                Group
            
          Creates simulation object groups.  
- 
        
            
        
        
            
                Group Relationship
            
         
- 
        
            
        
        
            
                Hard Constraint Relationship
            
          Defines a constraint relationship that must always be satisfied. 
- 
        
            
        
        
            
                Hybrid Configure Object
            
         Attaches the appropriate data for Hybrid Objects to an object. 
- 
        
            
        
        
            
                Hybrid Object
            
         Creates a Hybrid Object from SOP Geometry. 
- 
        
            
        
        
            
                Impact Analysis
            
         Stores filtered information about impacts on an RBD object. 
- 
        
            
        
        
            
                Impulse Force
            
         Applies an impulse to an object.  
- 
        
            
        
        
            
                Index Field
            
         Creates an index field. 
- 
        
            
        
        
            
                Index Field Visualization
            
         Visualizes an index field. 
- 
        
            
        
        
            
                Instanced Object
            
         Creates DOP Objects according to instance attributes 
- 
        
            
        
        
            
                Intangible Value
            
         Marks a simulation object as intangible or tangible. 
- 
        
            
        
        
            
                Link to Source Object
            
          Stores the name of the scene level object source for this DOP object.  
- 
        
            
        
        
            
                Magnet Force
            
         Apply forces on objects using a force field defined by metaballs.
 
- 
        
            
        
        
            
                Mask Field
            
         
- 
        
            
        
        
            
                Matrix Field
            
         Creates a matrix field. 
- 
        
            
        
        
            
                Matrix Field Visualization
            
         Visualizes a matrix field. 
- 
        
            
        
        
            
                Merge
            
          Merges multiple streams of objects or data into a single stream.
 
- 
        
            
        
        
            
                Modify Data
            
         Modifies or creates options on arbitrary data. 
- 
        
            
        
        
            
                Motion
            
          Defines an object’s position, orientation, linear velocity, and
angular velocity.  
- 
        
            
        
        
            
                Multi Field Visualization
            
         Unified visualization of multiple fields. 
- 
        
            
        
        
            
                Multiple Solver
            
         
- 
        
            
        
        
            
                Net Fetch Data
            
         A DOP that transfers arbitrary simulation data between multiple machines. 
- 
        
            
        
        
            
                No Collider
            
         
- 
        
            
        
        
            
                No Constraint Relationship
            
         
- 
        
            
        
        
            
                Noise Field
            
         
- 
        
            
        
        
            
                Null
            
          Does nothing.  
- 
        
            
        
        
            
                OBJ Position
            
          Creates position information from an object’s transform.  
- 
        
            
        
        
            
                Output
            
         Serves as the end-point of the simulation network.
Has controls for writing out sim files. 
- 
        
            
        
        
            
                POP Advect by Filaments
            
         Uses vortex filaments to move particles. 
- 
        
            
        
        
            
                POP Advect by Volumes
            
         A POP node that uses velocity volumes to move particles. 
- 
        
            
        
        
            
                POP Attract
            
         A POP node that attracts particles to positions and geometry. 
- 
        
            
        
        
            
                POP Attribute from Volume
            
         A POP node that copies volume values into a particle attribute. 
- 
        
            
        
        
            
                POP Awaken
            
         A POP node that resets the stopped attribute on particles, waking them up. 
- 
        
            
        
        
            
                POP Axis Force
            
         A POP node that applies a force around an axis. 
- 
        
            
        
        
            
                POP Collision Behavior
            
         A POP node that reacts to collisions. 
- 
        
            
        
        
            
                POP Collision Detect
            
         A POP node that detects and reacts to collisions. 
- 
        
            
        
        
            
                POP Collision Ignore
            
         A POP node marks particles to ignore implicit collisions. 
- 
        
            
        
        
            
                POP Color
            
         A POP node that colors particles. 
- 
        
            
        
        
            
                POP Curve Force
            
         A POP node that creates forces generated from a curve. 
- 
        
            
        
        
            
                POP Drag
            
         A POP node that applies drag to particles. 
- 
        
            
        
        
            
                POP Drag Spin
            
         A POP node that applies drag to the spin of particles. 
- 
        
            
        
        
            
                POP Fan Cone
            
         A POP node that applies a conical fan wind to particles. 
- 
        
            
        
        
            
                POP Fireworks
            
         A POP node that creates a simple fireworks system. 
- 
        
            
        
        
            
                POP Float by Volumes
            
         A POP node that floats particles on the surface of a liquid simulation. 
- 
        
            
        
        
            
                POP Flock
            
         A POP node that applies a flocking algorithm to particles. 
- 
        
            
        
        
            
                POP Force
            
         A POP node that applies forces to particles. 
- 
        
            
        
        
            
                POP Grains
            
         A POP node that applies sand grain interaction to particles. 
- 
        
            
        
        
            
                POP Group
            
         A POP node that groups particles. 
- 
        
            
        
        
            
                POP Instance
            
         A POP node that sets up the instancepath for particles. 
- 
        
            
        
        
            
                POP Interact
            
         A POP node that applies forces between particles. 
- 
        
            
        
        
            
                POP Kill
            
         A POP node that kills particles. 
- 
        
            
        
        
            
                POP Limit
            
         A POP node that limits particles. 
- 
        
            
        
        
            
                POP Local Force
            
         A POP node that applies forces within the particle’s frame. 
- 
        
            
        
        
            
                POP Location
            
         A POP solver that generates particles at a point. 
- 
        
            
        
        
            
                POP Lookat
            
         A POP node makes a particle look at a point. 
- 
        
            
        
        
            
                POP Metball Force
            
         A POP node that applies forces according to metaballs. 
- 
        
            
        
        
            
                POP Object
            
         Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment. 
- 
        
            
        
        
            
                POP Property
            
         A POP node that sets various common attributes on particles. 
- 
        
            
        
        
            
                POP Proximity
            
         A POP node that sets attributes based on nearby particles. 
- 
        
            
        
        
            
                POP Replicate
            
         A POP Node that generates particles from incoming particles. 
- 
        
            
        
        
            
                POP Soft Limit
            
         A POP node that creates a spongy boundary. 
- 
        
            
        
        
            
                POP Solver
            
         A POP solver updates particles according to their velocities and forces. 
- 
        
            
        
        
            
                POP Source
            
         A POP node that generates particles from geometry. 
- 
        
            
        
        
            
                POP Speed Limit
            
         A POP node that sets the speed limits for particles. 
- 
        
            
        
        
            
                POP Spin
            
         A POP node that sets the spin of particles.. 
- 
        
            
        
        
            
                POP Spin by Volumes
            
         A POP node that uses the vorticity of velocity volumes to spin particles. 
- 
        
            
        
        
            
                POP Sprite
            
         A POP node that sets the sprite display for particles. 
- 
        
            
        
        
            
                POP Steer Align
            
         Applies force to agents/particles to align them with neighbors. 
- 
        
            
        
        
            
                POP Steer Avoid
            
         Applies anticipatory avoidance force to agents/particles to avoid potential future collisions with other agents/particles. 
- 
        
            
        
        
            
                POP Steer Cohesion
            
         Applies forces to agents/particles to bring them closer to their neighbors. 
- 
        
            
        
        
            
                POP Steer Custom
            
         Applies forces to agents/particles calulated using a VOP network. 
- 
        
            
        
        
            
                POP Steer Obstacle
            
         Applies force to agents/particles to avoid potential collisions with static objects. 
- 
        
            
        
        
            
                POP Steer Obstacle
            
         Applies force to agents/particles to avoid potential collisions with static objects. 
- 
        
            
        
        
            
                POP Steer Path
            
         Applies force to agents/particles according to directions from a path curve. 
- 
        
            
        
        
            
                POP Steer Seek
            
         Applies force to agents/particles to move them toward a target position. 
- 
        
            
        
        
            
                POP Steer Separate
            
         Apply force to agents/particles to move them apart from each other. 
- 
        
            
        
        
            
                POP Steer Solver
            
         Used internally in the crowd solver to integrate steering forces. 
- 
        
        
            
                POP Steer Solver
            
         Used internally in the crowd solver to integrate custom steering forces. 
- 
        
            
        
        
            
                POP Steer Turn Constraint
            
         Constrains agent velocity to only go in a direction within a certain angle range of its current heading, to prevent agents from floating backward. 
- 
        
            
        
        
            
                POP Steer Wander
            
         Apply forces to agents/particles to create a random motion. 
- 
        
            
        
        
            
                POP Stream
            
         A POP node that creates a new stream of particles. 
- 
        
            
        
        
            
                POP Torque
            
         A POP node that applies torque to particles, causing them to spin. 
- 
        
            
        
        
            
                POP VOP
            
         Runs CVEX on a particle system. 
- 
        
            
        
        
            
                POP Velocity
            
         A POP node that directly changes the velocity of particles. 
- 
        
            
        
        
            
                POP Wind
            
         A POP node that applies wind to particles. 
- 
        
            
        
        
            
                POP Wrangle
            
         Runs a VEX snippet to modify particles. 
- 
        
            
        
        
            
                Particle Fluid Configure Object
            
         Attaches the appropriate data for Particle Fluid Objects to an object. 
- 
        
            
        
        
            
                Particle Fluid Emitter
            
         Emits particles into a particle fluid simulation. 
- 
        
            
        
        
            
                Particle Fluid Object
            
         Creates a Particle Fluid Object from SOP Geometry. 
- 
        
            
        
        
            
                Particle Fluid Solver
            
         Evolves an object as a particle fluid object. 
- 
        
            
        
        
            
                Particle Fluid Visualization
            
         Visualizes particles. 
- 
        
            
        
        
            
                Partition
            
          Creates simulation object groups based on an expression.  
- 
        
            
        
        
            
                Physical Parameters
            
         Defines the base physical parameters of DOP objects. 
- 
        
            
        
        
            
                Point Collider
            
         
- 
        
            
        
        
            
                Point Force
            
          Applies a force to an object from a particular location in space.
 
- 
        
            
        
        
            
                Point Position
            
          Creates position information from a point on some SOP geometry.  
- 
        
            
        
        
            
                Position
            
          Associates a position and orientation to an object.  
- 
        
            
        
        
            
                Pump Relationship
            
         
- 
        
            
        
        
            
                Pyro Solver
            
         Sets and configures a Pyro solver. This solver can be used to create both fire and smoke. 
- 
        
            
        
        
            
                RBD Angular Constraint
            
         Constrains an RBD object to a certain orientation. 
- 
        
            
        
        
            
                RBD Angular Spring Constraint
            
         Constrains an RBD object to have a certain orientation, but with
a set amount of springiness. 
- 
        
            
        
        
            
                RBD Auto Freeze
            
         Automatically freezes RBD Objects that have come to rest 
- 
        
            
        
        
            
                RBD Configure Object
            
         Attaches the appropriate data for RBD Objects to an object. 
- 
        
            
        
        
            
                RBD Fractured Object
            
         Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry name attributes.  
- 
        
            
        
        
            
                RBD Hinge Constraint
            
         Constrains an object to two constraints, creating a rotation similar
to a hinge or a trapeze bar. 
- 
        
            
        
        
            
                RBD Keyframe Active
            
         
- 
        
            
        
        
            
                RBD Object
            
         Creates an RBD Object from SOP Geometry. 
- 
        
            
        
        
            
                RBD Packed Object
            
          Creates a single DOP object from SOP Geometry that represents a number of RBD Objects. 
- 
        
            
        
        
            
                RBD Pin Constraint
            
         Constrains an RBD object a certain distance from the constraint. 
- 
        
            
        
        
            
                RBD Point Object
            
         Creates a simulation object at each point of some source geometry, similarly to how the Copy surface node copies geometry onto points. 
- 
        
            
        
        
            
                RBD Solver
            
          Sets and configures a Rigid Body Dynamics solver.  
- 
        
            
        
        
            
                RBD Spring Constraint
            
         Constrains an object to remain a certain distance from the constraint,
with a set amount of springiness. 
- 
        
            
        
        
            
                RBD State
            
          Alters the state information for an RBD Object.  
- 
        
            
        
        
            
                RBD Visualization
            
         
- 
        
        
            
                ROP Output Driver
            
         Saves the state of a DOP network simulation into files. 
- 
        
            
        
        
            
                Reference Frame Force
            
          Applies forces to an object according to the difference between
two reference frames.  
- 
        
            
        
        
            
                Rendering Parameters Volatile
            
         
- 
        
            
        
        
            
                Rigid Body Solver
            
          Sets and configures a Rigid Body Dynamics solver.  
- 
        
            
        
        
            
                Ripple Configure Object
            
         Attaches the appropriate data for Ripple Objects to an object. 
- 
        
            
        
        
            
                Ripple Object
            
         Creates an object from existing geometry that will be deformed
with the ripple solver. 
- 
        
            
        
        
            
                Ripple Solver
            
         Animates wave propagation across Ripple Objects. 
- 
        
            
        
        
            
                SDF Representation
            
          Creates a signed distance field representation of a piece of
geometry that can be used for collision detection.  
- 
        
            
        
        
            
                SOP Geometry
            
         
- 
        
            
        
        
            
                SOP Guide
            
         
- 
        
            
        
        
            
                SOP Scalar Field
            
         Creates a scalar field from a SOP Volume. 
- 
        
            
        
        
            
                SOP Solver
            
         
- 
        
            
        
        
            
                SOP Vector Field
            
         Creates a vector field from a SOP Volume Primitive. 
- 
        
            
        
        
            
                Scalar Field
            
         Creates a scalar field. 
- 
        
            
        
        
            
                Scalar Field Visualization
            
         Visualizes a scalar field. 
- 
        
            
        
        
            
                Script Solver
            
         
- 
        
            
        
        
            
                Seam Properties
            
         Defines the internal seam angle. 
- 
        
            
        
        
            
                Shell Mass Properties
            
         Defines the mass density of a Cloth Object. 
- 
        
            
        
        
            
                Sink Relationship
            
         
- 
        
            
        
        
            
                Slice Along Line
            
         Divides a particle system uniformly into multiple slices along a
line.
 
- 
        
            
        
        
            
                Slice by Plane
            
         Specifies a cutting plane to divide a particle system into two
slices for distributed simulations.
 
- 
        
            
        
        
            
                Slider Constraint
            
         Constrains an object to rotate and translate on a single axis, and limits the rotation and translation on that axis. 
- 
        
            
        
        
            
                Slider Constraint Relationship
            
         
- 
        
            
        
        
            
                Smoke Configure Object
            
         Attaches the appropriate data for Smoke Objects to an object. 
- 
        
            
        
        
            
                Smoke Object
            
         Creates an Smoke Object from SOP Geometry. 
- 
        
            
        
        
            
                Smoke Solver
            
         Sets and configures a Smoke solver. This is a slightly lower-level solver that is the basis for the Pyro solver. 
- 
        
            
        
        
            
                Soft Attach Constraint Relationship
            
         
- 
        
            
        
        
            
                Soft Body (SBD) Constraint
            
         Constrains a set of points on a soft body object to a certain position using a hard constraint or soft constraint. 
- 
        
            
        
        
            
                Soft Body (SBD) Pin Constraint
            
         Constrains a point on a soft body object to a certain position. 
- 
        
            
        
        
            
                Soft Body (SBD) Spring Constraint
            
         Constrains a point on a soft body to a certain position,
with a set amount of springiness. 
- 
        
            
        
        
            
                Soft Body Collision Properties
            
         Defines how a soft body object responds to collisions. 
- 
        
            
        
        
            
                Soft Body Fracture Properties
            
         Defines how a Soft Body Object responds to collisions. 
- 
        
            
        
        
            
                Soft Body Fracture Properties
            
         Defines how a Soft Body Object responds to collisions. 
- 
        
            
        
        
            
                Soft Body Material Properties
            
         Defines how a Soft Body Object responds to collisions. 
- 
        
            
        
        
            
                Soft Body Rest Properties
            
         Allows the user to import the rest state from a SOP node. 
- 
        
            
        
        
            
                Soft Body Solver
            
         Sets and configures a Soft Body solver. 
- 
        
            
        
        
            
                Soft Body Target Properties
            
         Defines the strengths of the soft constraint on a soft body object. 
- 
        
            
        
        
            
                Solid Aniso Multiplier
            
         Controls the anisotropic behavior of a Solid Object. 
- 
        
            
        
        
            
                Solid Configure Object
            
         Attaches the appropriate data for Solid Objects to an object. 
- 
        
            
        
        
            
                Solid Mass Properties
            
         Defines the mass density of a Solid Object. 
- 
        
            
        
        
            
                Solid Model Data
            
         Defines how a Solid Object reacts to strain and change of volume. 
- 
        
            
        
        
            
                Solid Object
            
         Creates a simulated Finite Element solid from geometry. 
- 
        
            
        
        
            
                Solid Object
            
         Creates a Solid Object from SOP Geometry. 
- 
        
            
        
        
            
                Solid Solver
            
         
- 
        
            
        
        
            
                Solid Visualization
            
         
- 
        
            
        
        
            
                Source Filaments
            
         Imports vortex filaments from a SOP network. 
- 
        
            
        
        
            
                Source Relationship
            
         
- 
        
            
        
        
            
                Source Volume
            
         A microsolver that imports and directly applies SOP volume data. 
- 
        
            
        
        
            
                Sphere Edge Tree
            
          This builds a tree of spheres producing bounding information for an
edge cloud.  
- 
        
            
        
        
            
                Sphere Point Tree
            
          This builds a tree of spheres producing bounding information for a
point cloud.  
- 
        
            
        
        
            
                Split Object
            
          Splits an incoming object stream into as many as four output
streams.  
- 
        
            
        
        
            
                Spring Constraint Relationship
            
         
- 
        
            
        
        
            
                Static Object
            
         Creates a Static Object from SOP Geometry. 
- 
        
            
        
        
            
                Static Solver
            
         
- 
        
            
        
        
            
                Static Visualization
            
         Allows you to inspect the behavior of a static object in the viewport. 
- 
        
            
        
        
            
                Subnetwork
            
         
- 
        
            
        
        
            
                Surface Collision Parameters
            
         Control the thickness of the object that collides with cloth. 
- 
        
            
        
        
            
                Switch
            
          Passes one of the input object or data streams to the output.  
- 
        
            
        
        
            
                Switch Solver
            
         
- 
        
            
        
        
            
                Switch Value
            
         
- 
        
            
        
        
            
                Target Constraint
            
         Constrains a soft body object to a target trajectory using a hard constraint or soft constraint. 
- 
        
            
        
        
            
                Target Relationship
            
         
- 
        
            
        
        
            
                Terrain Object
            
         Creates a Terrain Object from SOP Geometry. 
- 
        
            
        
        
            
                Thin Plate/Thin Plate Collider
            
          Defines a way of resolving collisions between two rigid bodies.  
- 
        
            
        
        
            
                Two State Constraint Relationship
            
         
- 
        
            
        
        
            
                Uniform Force
            
         Applies a uniform force and torque to objects.  
- 
        
            
        
        
            
                VOP Force
            
         Applies forces on the objects according to a VOP network.  
- 
        
            
        
        
            
                Vector Field
            
         Creates a vector field. 
- 
        
            
        
        
            
                Vector Field Visualization
            
         Visualizes a vector field. 
- 
        
            
        
        
            
                Velocity Impulse Force
            
         Applies an impulse to an object.  
- 
        
            
        
        
            
                Visualize Geometry
            
         A microsolver to create soft references to visualizers on itself. 
- 
        
            
        
        
            
                Volume/Volume Collider
            
          Defines a way of resolving collisions involving two rigid bodies
with volume.  
- 
        
            
        
        
            
                Voronoi Fracture Configure Object
            
         Attaches the appropriate data to make an object fractureable by the Voronoi Fracture Solver 
- 
        
            
        
        
            
                Voronoi Fracture Parameters
            
         Defines the parameters for dynamic fracturing using the Voronoi
Fracture Solver 
- 
        
            
        
        
            
                Voronoi Fracture Solver
            
         Dynamically fractures objects based on data from the Voronoi
Fracture Configure Object DOP 
- 
        
            
        
        
            
                Vortex Force
            
          Applies a vortex-like force on objects, causing them to orbit about
an axis along a circular path.  
- 
        
            
        
        
            
                Whitewater Emitter
            
         A POP solver that generates particles for the Whitewater Solver. 
- 
        
            
        
        
            
                Whitewater Object
            
          Creates a Whitewater Object that holds data for a whitewater simulation.  
- 
        
            
        
        
            
                Whitewater Solver
            
          Sets and configures a Whitewater solver. 
- 
        
            
        
        
            
                Wind Force
            
         Applies forces to resist the current motion of objects relative to
a turbulent wind. 
- 
        
            
        
        
            
                Wire Angular Constraint
            
         Constrains a wire point’s orientation to a certain direction. 
- 
        
            
        
        
            
                Wire Angular Spring Constraint
            
         Constrains a wire point’s orientation to a certain direction,
with a set amount of springiness. 
- 
        
            
        
        
            
                Wire Configure Object
            
         Attaches the appropriate data for Wire Objects to an object. 
- 
        
            
        
        
            
                Wire Elasticity
            
         Defines the elasticity of a wire object. 
- 
        
            
        
        
            
                Wire Glue Constraint
            
         Constraints a wire point to a certain position and direction. 
- 
        
            
        
        
            
                Wire Object
            
         Creates a Wire Object from SOP Geometry. 
- 
        
            
        
        
            
                Wire Physical Parameters
            
         Defines the physical parameters of a wire object. 
- 
        
            
        
        
            
                Wire Plasticity
            
         Defines the plasticity of a wire object. 
- 
        
            
        
        
            
                Wire Solver
            
         Sets and configures a Wire solver. 
- 
        
            
        
        
            
                Wire Visualization
            
         
- 
        
            
        
        
            
                Wire/Volume Collider
            
          Defines a way of resolving collisions involving a wire object and
DOPs objects with volumetric representations.  
- 
        
            
        
        
            
                Wire/Wire Collider
            
          Defines a way of resolving collisions between two wires.  
- 
        
            
        
        
            
                clothsolver
            
         
- 
        
            
        
        
            
                clothsolver-
            
         
- 
        
            
        
        
            
                finiteelementsolver