-
Active Value
Marks a simulation object as active or passive.
-
Affector
Creates affector relationships between groups of objects.
-
Agent Arcing Clip Layer
Blends between a set of animation clips based on the agent’s turn rate.
-
Agent Clip Layer
Layers additional animation clips onto an agent.
-
Agent Look At
Chooses an object/position for the head of an agent to look at.
-
Agent Look At Apply
Moves the head of an agent to look at a target.
-
Agent Terrain Adaptation
Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.
-
Agent Terrain Adaptation
Adapts the legs of a biped agent to conform to terrain.
-
Agent Terrain Projection
Project the agent/particle points onto the terrain
-
Anchor: Align Axis
Defines an orientation that aligns an axis in object space with a second axis defined by the relative locations of two positional anchors.
-
Anchor: Object Point Group Position
Defines multiple points, specified by their number or group, on the given geometry of a simulation object.
-
Anchor: Object Point Group Rotation
Defines orientations based on multiple points on the given geometry of a simulation object.
-
Anchor: Object Point Id Position
Defines a position by looking at the position of a point on the geometry of a simulation object.
-
Anchor: Object Point Id Rotation
Defines an orientation by looking at a point on the geometry of a simulation object.
-
Anchor: Object Point Number Position
Defines a position by looking at the position of a point on the geometry of a simulation object.
-
Anchor: Object Point Number Rotation
Defines an orientation by looking at a point on the geometry of a simulation object.
-
Anchor: Object Primitive Position
Defines a position by looking at the position of a particular UV coordinate location on a primitive.
-
Anchor: Object Space Position
Defines a position by specifying a position in the space of some simulation object.
-
Anchor: Object Space Rotation
Defines an orientation by specifying a rotation in the space of some simulation object.
-
Anchor: Object Surface Position
Defines multiple attachment points on a polygonal surface of an object.
-
Anchor: World Space Position
Defines a position by specifying a position in world space.
-
Anchor: World Space Rotation
Defines an orientation by specifying a rotation in world space.
-
Apply Data
Attaches data to simulation objects or other data.
-
Apply Relationship
Creates relationships between simulation objects.
-
Blend Factor
-
Blend Solver
-
Bullet Data
Attaches the appropriate data for Bullet Objects to an object.
-
Bullet Solver
Sets and configures an Bullet Dynamics solver.
-
Buoyancy Force
Applies a uniform force to objects submerged in a fluid.
-
Cloth Attach Constraint
Constrains a set of points on a cloth object to the surface of a Static Object.
-
Cloth Configure Object
Attaches the appropriate data for Cloth Objects to an object.
-
Cloth Mass Properties
Defines the mass properties.
-
Cloth Material
Defines the physical material for a deformable surface.
-
Cloth Material Behavior
Defines the internal cloth forces.
-
Cloth Object
Creates a Cloth Object from SOP Geometry.
-
Cloth Object
Creates a Cloth Object from SOP Geometry.
-
Cloth Plasticity Properties
Defines the plasticity properties.
-
Cloth Stitch Constraint
Constrains part of the boundary of a cloth object to the boundary of another cloth object.
-
Cloth Target Properties
Defines how cloth uses target.
-
Cloth Visualization
-
Cloth/Volume Collider
Defines a way of resolving collisions involving a cloth object and
DOPs objects with volumetric representations (RBD Objects, ground
planes, etc.)
-
Collide Relationship
-
Collider Label
-
Cone Twist Constraint
Constrains an object to remain a certain distance from the constraint, and limits the object’s rotation.
-
Cone Twist Constraint Relationship
-
Constraint
-
Constraint Network
Constrains pairs of RBD objects together according to a polygon network.
-
Constraint Network Relationship
Defines a set of constraints based on geometry.
-
Constraint Network Visualization
Visualizes the constraints defined by constraint network geometry.
-
Constraint Relationship
-
Container
-
Copy Data
Creates multiple copies of the input data.
-
Copy Data Solver
Sets and configures a Copy Data Solver.
-
Copy Object Information
Mimics the information set by the Copy Object DOP.
-
Copy Objects
-
Crowd Fuzzy Logic
Defines a Crowd Fuzzy Logic
-
Crowd Object
Creates a crowd object with required agent attributes to be used in the crowd simulation.
-
Crowd Solver
Updates agents according to their steer forces and animation clips.
-
Crowd Solver
Update crowd agents based on the custom steerforces and adjusting animation playback of clips
-
Crowd State
Defines a Crowd State
-
Crowd State
Defines a Crowd State.
-
Crowd Transition
Defines a transition between crowd states.
-
Crowd Transition
Defines a transition between crowd states.
-
Crowd Trigger
Defines a Crowd Trigger
-
Crowd Trigger
Defines a Crowd Trigger
-
Crowd Trigger Logic
Combines multiple crowd triggers to build a more complex trigger.
-
Data Only Once
Adds a data only once to an object, regardless of number of wires.
-
Delete
Deletes both objects and data according to patterns.
-
Drag Force
Applies force and torque to objects that resists their current
direction of motion.
-
Drag Properties
Defines how the surrounding medium affects a soft body object.
-
Embedding Properties
Controls Embedded Geometry that can be deformed along with the simulated geometry in a finite element simulation.
-
Empty Data
Creates an Empty Data for holding custom information.
-
Empty Object
Creates an Empty Object.
-
Empty Relationship
-
Enable Solver
-
FLIP Configure Object
Attaches the appropriate data for Particle Fluid Objects to become a FLIP
based fluid.
-
FLIP Solver
Evolves an object as a FLIP fluid object.
-
FLIP fluid object
-
Fan Force
Applies forces on the objects as if a cone-shaped fan were acting on
them.
-
Fetch Data
Fetches a piece of data from a simulation object.
-
Field Force
Applies forces to an object using some piece of geometry as a vector
field.
-
Filament Object
Creates a vortex filament object from SOP Geometry.
-
Filament Solver
Evolves vortex filament geometry over time.
-
File
Saves and loads simulation objects to external files.
-
File Data
-
Finite Element Fuse Constraint
Constrains points of a solid object or a hybrid object to points of another DOP object.
-
Finite Element Output Attributes
Allows a finite-element object to generate optional output attributes.
-
Finite Element Region Constraint
Constrains regions of a solid object or a hybrid object to another solid or hybrid object.
-
Finite Element Solver
Sets and configures a Finite Element solver.
-
Fluid Configure Object
Attaches the appropriate data for Fluid Objects to an object.
-
Fluid Force
Applies forces to resist the current motion of soft body objects relative to a fluid.
-
Fluid Object
Attaches the appropriate data for Fluid Objects to an object.
-
Fluid Solver
A solver for Sign Distance Field (SDF) liquid simulations.
-
Gas Adjust Coordinate System
A microsolver that adjusts an internal coordinate system attached
to fluid particles in a particle fluid simulation.
-
Gas Adjust Elasticity
A microsolver that adjusts the strength of elastic bonds between
pairs of particles in a fluid simulation.
-
Gas Advect
A microsolver that advects fields and geometry by a velocity
field.
-
Gas Advect CL
A microsolver that advects fields and geometry by a velocity
field using OpenCL acceleration.
-
Gas Advect Field
A microsolver that advects fields and geometry by a velocity
field.
-
Gas Analysis
A microsolver that computes analytic property of fields.
-
Gas Attribute Swap
A microsolver that swaps geometry attributes.
-
Gas Blend Density
A microsolver that blends the density of two fields.
-
Gas Blur
A microsolver that blurs fields.
-
Gas Build Collision Mask
A microsolver that determines the collision field between the fluid
field and any affector objects.
-
Gas Build Relationship Mask
A microsolver that builds a mask for each voxel to show the presence or absence of relationships between objects.
-
Gas Buoyancy
A microsolver that calculates an adhoc buoyancy force and updates a
velocity field.
-
Gas Burn Geometry
Sets the object to use the Gas Burn solver.
-
Gas Burn Geometry Object
Creates an object with appropriate data to use as a fire source.
-
Gas Calculate
A microsolver that performs general calculations on a pair of
fields.
-
Gas Collision Detect
A microsolver that detects collisions between particles and geometry.
-
Gas Combustion
A microsolver that applies a combustion model to the simulation.
-
Gas Compute Particle Attributes
A microsolver that calculates particle fluid attribute values for
each particle in a particle fluid field.
-
Gas Correct By Markers
A microsolver that adjusts an SDF according to surface markers.
-
Gas Cross
A microsolver that computes the cross product of two vector fields.
-
Gas Curve Force
A DOP node that creates forces generated from a curve.
-
Gas DSD
A microsolver that applies one round detontation shock dyanamics.
-
Gas DSD Configure Object
Attaches the appropriate data for Smoke Objects to become a flame
front based fire.
-
Gas DSD Solver
A microsolver that applies the flamefront-based fire simulation.
-
Gas Damp
A microsolver that scales down velocity, damping motion.
-
Gas Diffuse
A microsolver that diffuses a field or point attribute.
-
Gas Dissipate
A microsolver that dissipates a field.
-
Gas Disturb Field CL
Adds detail at a certain scale by applying "disturbance" forces to a scalar or vector field.
-
Gas Disturbance
Adds detail at a certain scale by applying "disturbance" forces to a scalar or vector field.
-
Gas Each Data Solver
A microsolver that runs once for each matching data.
-
Gas Elasticity
A microsolver that computes pairwise elastic forces between particles
in a fluid simulation.
-
Gas Embed Fluid
A microsolver that embeds one fluid inside another.
-
Gas Enforce Boundary
A microsolver that enforces boundary conditions on a field.
-
Gas Equalize Density
A microsolver that equalizes the density of two fields.
-
Gas Equalize Volume
A microsolver that equalizes the volume of two fields.
-
Gas External Forces
A microsolver that evaluates the external DOPs forces for each point
in a velocity field and updates the velocity field accordingly.
-
Gas Extrapolate
A microsolver that extrapolates a field’s value along an SDF.
-
Gas Feather Field
A microsolver that creates a feathered mask out of a field.
-
Gas Feedback
A microsolver that calculates and applies feedback forces to collision geometry.
-
Gas Fetch Fields to Embed
A data node that fetches the fields needed to embed one fluid in
another.
-
Gas Field VOP
Runs CVEX on a set of fields.
-
Gas Field Wrangle
Runs CVEX on a set of fields.
-
Gas Field to Particle
A microsolver that copies the values of a field into a point
attribute on geometry.
-
Gas Geometry Defragment
A microsolver that defragments geometry.
-
Gas Geometry to SDF
A microsolver that creates a signed distance field out of geometry.
-
Gas Guiding Volume
Blends a set of SOP volumes into a set of new collision fields for the creation of a guided simulation.
-
Gas Impact to Attributes
A microsolver that copies Impact data onto point attributes.
-
Gas Integrator
A microsolver that applies forces to a particle fluid system.
-
Gas Intermittent Solve
A microsolver that solves its subsolvers at a regular interval.
-
Gas Limit
A microsolver that clamps a field within certain values.
-
Gas Limit Particles
A microsolver that keeps particles within a box.
-
Gas Linear Combination
A microsolver that combines multiple fields or attributes together.
-
Gas Local Sharpen
A microsolver that adaptively sharpens a field.
-
Gas Lookup
A microsolver that looksup field values according to a position
field.
-
Gas Match Field
A microsolver that rebuilds fields to match in size and resolution
to a reference field.
-
Gas Mist Solver
A microsolver that passively moves particles by a velocity field.
-
Gas Net Fetch Data
A microsolver that arbitrary simulation data between multiple
machines.
-
Gas Net Field Border Exchange
A microsolver that exchanges boundary data between multiple
machines.
-
Gas Net Slice Balance
A microsolver that balances slices data between multiple machines.
-
Gas Net Slice Exchange
A microsolver that exchanges boundary data between multiple machines.
-
Gas OpenCL
Executes the provided kernel with the given paramters
-
Gas Particle Count
A microsolver that counts the number of particles in each voxel of a field.
-
Gas Particle Forces
A microsolver that computes pairwise collision forces between
particles that represent instanced spheres.
-
Gas Particle Move to Iso
A microsolver that moves particles to lie along a certain isosurface
of an SDF.
-
Gas Particle Neighbour Update
Updates a neighbourhood list for Geometry to match moved points.
-
Gas Particle Pressure
A microsolver that computes pairwise fluid pressure forces between
particles in a fluid simulation.
-
Gas Particle Separate
A microsolver that separates adjacent particles by adjusting
their point positions..
-
Gas Particle to Field
A microsolver that copies a particle system’s point attribute into a
field.
-
Gas Particle to SDF
A microsolver that converts a particle system into a signed distance
field.
-
Gas Project Non Divergent
A microsolver that removes the divergent components of a velocity
field.
-
Gas Project Non Divergent Multigrid
A microsolver that removes the divergent components of a velocity
field using a multi-grid method.
-
Gas Project Non Divergent Variational
A microsolver that removes the divergent components of a velocity
field.
-
Gas Reduce
A microsolver that reduces a field to a single constant field .
-
Gas Reduce Local
A microsolver that reduces surrounding voxels to a single value.
-
Gas Reinitialize SDF
A microsolver that reinitializes a signed distance field while preserving the zero isocontour.
-
Gas Repeat Solver
A microsolver that repeatedly solves its input.
-
Gas Resize Field
A microsolver that changes the size of fields.
-
Gas Resize Fluid Dynamic
A microsolver that resizes a fluid to match simulating fluid bounds
-
Gas Rest
A microsolver that initializes a rest field.
-
Gas SDF to Fog
A microsolver that converts an SDF field to a Fog field.
-
Gas SPH Density
A microsolver that calculates the density at particle positions in a
particle field using techniques from Smoothed Particle
Hydrodynamics.
-
Gas SPH Forces
A microsolver that uses techniques from Smoothed Particle
Hydrodynamics to compute pressure, viscosity and surface tension forces
acting between particles in a fluid simulation.
-
Gas Sand Forces
A microsolver that computes the forces to treat the fluid simulation
as sand rather than fluid.
-
Gas Seed Markers
A microsolver that seeds marker particles around the boundary of a surface.
-
Gas Seed Particles
A microsolver that seeds particles uniformly inside a surface.
-
Gas Shred
Applies a Shredding Force to the velocity field specified.
-
Gas Slice To Index Field
A microsolver that computes slice numbers into an index field.
-
Gas Stick on Collision
Adjusts a fluid velocity field to match collision velocities.
-
Gas Strain Forces
A microsolver that calculates the forces imparted by a strain
field.
-
Gas Strain Integrate
A microsolver that updates the strain field according to the current
velocity field.
-
Gas SubStep
A microsolver that substeps input microsolvers.
-
Gas Surface Snap
A microsolver that snaps a surface onto a collision surface.
-
Gas Surface Tension
A microsolver that calculates a surface tension force proportional to
the curvature of the surface field.
-
Gas Target Force
A microsolver that applies a force towards a target object.
-
Gas Temperature Update
Modifies the temperature of a FLIP over time.
-
Gas Turbulence
Applies Turbulence to the specified velocity field.
-
Gas Up Res
Up-scales and/or modifies a smoke, fire, or liquid simulations.
-
Gas Velocity Stretch
A microsolver that reorients geometry according to motion of a
velocity field.
-
Gas Viscosity
A microsolver that applies viscosity to a velocity field.
-
Gas Volume
A microsolver that seeds flip particles into a new volume region.
-
Gas Volume Ramp
Remaps a field according to a ramp.
-
Gas Vortex Boost
Applies a confinement force on specific bands of sampled energy.
-
Gas Vortex Confinement
Applies a vortex confinement force to a velocity field.
-
Gas Vortex Equalizer
Applies a confinement force on specific bands of sampled energy.
-
Gas Vorticle Forces
A microsolver that applies forces to a velocity field or geometry
according to vorticle geometry.
-
Gas Vorticle Geometry
A DOP node that adds the appropriately formatted data to represent
vorticles.
-
Gas Vorticle Recycle
A DOP node that recycles vorticles by moving them to the opposite
side of the fluid box when they leave.
-
Gas Wavelets
A microsolver that performs a wavelet decomposition of a field.
-
Gas Wind
A microsolver that applies a wind force.
-
Geometry Copy
-
Geometry VOP
Runs CVEX on geometry attributes.
-
Geometry Wrangle
Runs a VEX snippet to modify attribute values.
-
Glue Constraint Relationship
-
Gravity Force
Applies a gravity-like force to objects.
-
Ground Plane
Creates a ground plane suitable for RBD or cloth simulations.
-
Group
Creates simulation object groups.
-
Group Relationship
-
Hard Constraint Relationship
Defines a constraint relationship that must always be satisfied.
-
Hybrid Configure Object
Attaches the appropriate data for Hybrid Objects to an object.
-
Hybrid Object
Creates a Hybrid Object from SOP Geometry.
-
Impact Analysis
Stores filtered information about impacts on an RBD object.
-
Impulse Force
Applies an impulse to an object.
-
Index Field
Creates an index field.
-
Index Field Visualization
Visualizes an index field.
-
Instanced Object
Creates DOP Objects according to instance attributes
-
Intangible Value
Marks a simulation object as intangible or tangible.
-
Link to Source Object
Stores the name of the scene level object source for this DOP object.
-
Magnet Force
Apply forces on objects using a force field defined by metaballs.
-
Mask Field
-
Matrix Field
Creates a matrix field.
-
Matrix Field Visualization
Visualizes a matrix field.
-
Merge
Merges multiple streams of objects or data into a single stream.
-
Modify Data
Modifies or creates options on arbitrary data.
-
Motion
Defines an object’s position, orientation, linear velocity, and
angular velocity.
-
Multi Field Visualization
Unified visualization of multiple fields.
-
Multiple Solver
-
Net Fetch Data
A DOP that transfers arbitrary simulation data between multiple machines.
-
No Collider
-
No Constraint Relationship
-
Noise Field
-
Null
Does nothing.
-
OBJ Position
Creates position information from an object’s transform.
-
Output
Serves as the end-point of the simulation network.
Has controls for writing out sim files.
-
POP Advect by Filaments
Uses vortex filaments to move particles.
-
POP Advect by Volumes
A POP node that uses velocity volumes to move particles.
-
POP Attract
A POP node that attracts particles to positions and geometry.
-
POP Attribute from Volume
A POP node that copies volume values into a particle attribute.
-
POP Awaken
A POP node that resets the stopped attribute on particles, waking them up.
-
POP Axis Force
A POP node that applies a force around an axis.
-
POP Collision Behavior
A POP node that reacts to collisions.
-
POP Collision Detect
A POP node that detects and reacts to collisions.
-
POP Collision Ignore
A POP node marks particles to ignore implicit collisions.
-
POP Color
A POP node that colors particles.
-
POP Curve Force
A POP node that creates forces generated from a curve.
-
POP Drag
A POP node that applies drag to particles.
-
POP Drag Spin
A POP node that applies drag to the spin of particles.
-
POP Fan Cone
A POP node that applies a conical fan wind to particles.
-
POP Fireworks
A POP node that creates a simple fireworks system.
-
POP Float by Volumes
A POP node that floats particles on the surface of a liquid simulation.
-
POP Flock
A POP node that applies a flocking algorithm to particles.
-
POP Force
A POP node that applies forces to particles.
-
POP Grains
A POP node that applies sand grain interaction to particles.
-
POP Group
A POP node that groups particles.
-
POP Instance
A POP node that sets up the instancepath for particles.
-
POP Interact
A POP node that applies forces between particles.
-
POP Kill
A POP node that kills particles.
-
POP Limit
A POP node that limits particles.
-
POP Local Force
A POP node that applies forces within the particle’s frame.
-
POP Location
A POP solver that generates particles at a point.
-
POP Lookat
A POP node makes a particle look at a point.
-
POP Metball Force
A POP node that applies forces according to metaballs.
-
POP Object
Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.
-
POP Property
A POP node that sets various common attributes on particles.
-
POP Proximity
A POP node that sets attributes based on nearby particles.
-
POP Replicate
A POP Node that generates particles from incoming particles.
-
POP Soft Limit
A POP node that creates a spongy boundary.
-
POP Solver
A POP solver updates particles according to their velocities and forces.
-
POP Source
A POP node that generates particles from geometry.
-
POP Speed Limit
A POP node that sets the speed limits for particles.
-
POP Spin
A POP node that sets the spin of particles..
-
POP Spin by Volumes
A POP node that uses the vorticity of velocity volumes to spin particles.
-
POP Sprite
A POP node that sets the sprite display for particles.
-
POP Steer Align
Applies force to agents/particles to align them with neighbors.
-
POP Steer Avoid
Applies anticipatory avoidance force to agents/particles to avoid potential future collisions with other agents/particles.
-
POP Steer Cohesion
Applies forces to agents/particles to bring them closer to their neighbors.
-
POP Steer Custom
Applies forces to agents/particles calulated using a VOP network.
-
POP Steer Obstacle
Applies force to agents/particles to avoid potential collisions with static objects.
-
POP Steer Obstacle
Applies force to agents/particles to avoid potential collisions with static objects.
-
POP Steer Path
Applies force to agents/particles according to directions from a path curve.
-
POP Steer Seek
Applies force to agents/particles to move them toward a target position.
-
POP Steer Separate
Apply force to agents/particles to move them apart from each other.
-
POP Steer Solver
Used internally in the crowd solver to integrate steering forces.
-
POP Steer Solver
Used internally in the crowd solver to integrate custom steering forces.
-
POP Steer Turn Constraint
Constrains agent velocity to only go in a direction within a certain angle range of its current heading, to prevent agents from floating backward.
-
POP Steer Wander
Apply forces to agents/particles to create a random motion.
-
POP Stream
A POP node that creates a new stream of particles.
-
POP Torque
A POP node that applies torque to particles, causing them to spin.
-
POP VOP
Runs CVEX on a particle system.
-
POP Velocity
A POP node that directly changes the velocity of particles.
-
POP Wind
A POP node that applies wind to particles.
-
POP Wrangle
Runs a VEX snippet to modify particles.
-
Particle Fluid Configure Object
Attaches the appropriate data for Particle Fluid Objects to an object.
-
Particle Fluid Emitter
Emits particles into a particle fluid simulation.
-
Particle Fluid Object
Creates a Particle Fluid Object from SOP Geometry.
-
Particle Fluid Solver
Evolves an object as a particle fluid object.
-
Particle Fluid Visualization
Visualizes particles.
-
Partition
Creates simulation object groups based on an expression.
-
Physical Parameters
Defines the base physical parameters of DOP objects.
-
Point Collider
-
Point Force
Applies a force to an object from a particular location in space.
-
Point Position
Creates position information from a point on some SOP geometry.
-
Position
Associates a position and orientation to an object.
-
Pump Relationship
-
Pyro Solver
Sets and configures a Pyro solver. This solver can be used to create both fire and smoke.
-
RBD Angular Constraint
Constrains an RBD object to a certain orientation.
-
RBD Angular Spring Constraint
Constrains an RBD object to have a certain orientation, but with
a set amount of springiness.
-
RBD Auto Freeze
Automatically freezes RBD Objects that have come to rest
-
RBD Configure Object
Attaches the appropriate data for RBD Objects to an object.
-
RBD Fractured Object
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry name attributes.
-
RBD Hinge Constraint
Constrains an object to two constraints, creating a rotation similar
to a hinge or a trapeze bar.
-
RBD Keyframe Active
-
RBD Object
Creates an RBD Object from SOP Geometry.
-
RBD Packed Object
Creates a single DOP object from SOP Geometry that represents a number of RBD Objects.
-
RBD Pin Constraint
Constrains an RBD object a certain distance from the constraint.
-
RBD Point Object
Creates a simulation object at each point of some source geometry, similarly to how the Copy surface node copies geometry onto points.
-
RBD Solver
Sets and configures a Rigid Body Dynamics solver.
-
RBD Spring Constraint
Constrains an object to remain a certain distance from the constraint,
with a set amount of springiness.
-
RBD State
Alters the state information for an RBD Object.
-
RBD Visualization
-
ROP Output Driver
Saves the state of a DOP network simulation into files.
-
Reference Frame Force
Applies forces to an object according to the difference between
two reference frames.
-
Rendering Parameters Volatile
-
Rigid Body Solver
Sets and configures a Rigid Body Dynamics solver.
-
Ripple Configure Object
Attaches the appropriate data for Ripple Objects to an object.
-
Ripple Object
Creates an object from existing geometry that will be deformed
with the ripple solver.
-
Ripple Solver
Animates wave propagation across Ripple Objects.
-
SDF Representation
Creates a signed distance field representation of a piece of
geometry that can be used for collision detection.
-
SOP Geometry
-
SOP Guide
-
SOP Scalar Field
Creates a scalar field from a SOP Volume.
-
SOP Solver
-
SOP Vector Field
Creates a vector field from a SOP Volume Primitive.
-
Scalar Field
Creates a scalar field.
-
Scalar Field Visualization
Visualizes a scalar field.
-
Script Solver
-
Seam Properties
Defines the internal seam angle.
-
Shell Mass Properties
Defines the mass density of a Cloth Object.
-
Sink Relationship
-
Slice Along Line
Divides a particle system uniformly into multiple slices along a
line.
-
Slice by Plane
Specifies a cutting plane to divide a particle system into two
slices for distributed simulations.
-
Slider Constraint
Constrains an object to rotate and translate on a single axis, and limits the rotation and translation on that axis.
-
Slider Constraint Relationship
-
Smoke Configure Object
Attaches the appropriate data for Smoke Objects to an object.
-
Smoke Object
Creates an Smoke Object from SOP Geometry.
-
Smoke Solver
Sets and configures a Smoke solver. This is a slightly lower-level solver that is the basis for the Pyro solver.
-
Soft Attach Constraint Relationship
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Soft Body (SBD) Constraint
Constrains a set of points on a soft body object to a certain position using a hard constraint or soft constraint.
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Soft Body (SBD) Pin Constraint
Constrains a point on a soft body object to a certain position.
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Soft Body (SBD) Spring Constraint
Constrains a point on a soft body to a certain position,
with a set amount of springiness.
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Soft Body Collision Properties
Defines how a soft body object responds to collisions.
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Soft Body Fracture Properties
Defines how a Soft Body Object responds to collisions.
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Soft Body Fracture Properties
Defines how a Soft Body Object responds to collisions.
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Soft Body Material Properties
Defines how a Soft Body Object responds to collisions.
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Soft Body Rest Properties
Allows the user to import the rest state from a SOP node.
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Soft Body Solver
Sets and configures a Soft Body solver.
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Soft Body Target Properties
Defines the strengths of the soft constraint on a soft body object.
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Solid Aniso Multiplier
Controls the anisotropic behavior of a Solid Object.
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Solid Configure Object
Attaches the appropriate data for Solid Objects to an object.
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Solid Mass Properties
Defines the mass density of a Solid Object.
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Solid Model Data
Defines how a Solid Object reacts to strain and change of volume.
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Solid Object
Creates a simulated Finite Element solid from geometry.
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Solid Object
Creates a Solid Object from SOP Geometry.
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Solid Solver
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Solid Visualization
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Source Filaments
Imports vortex filaments from a SOP network.
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Source Relationship
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Source Volume
A microsolver that imports and directly applies SOP volume data.
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Sphere Edge Tree
This builds a tree of spheres producing bounding information for an
edge cloud.
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Sphere Point Tree
This builds a tree of spheres producing bounding information for a
point cloud.
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Split Object
Splits an incoming object stream into as many as four output
streams.
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Spring Constraint Relationship
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Static Object
Creates a Static Object from SOP Geometry.
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Static Solver
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Static Visualization
Allows you to inspect the behavior of a static object in the viewport.
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Subnetwork
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Surface Collision Parameters
Control the thickness of the object that collides with cloth.
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Switch
Passes one of the input object or data streams to the output.
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Switch Solver
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Switch Value
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Target Constraint
Constrains a soft body object to a target trajectory using a hard constraint or soft constraint.
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Target Relationship
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Terrain Object
Creates a Terrain Object from SOP Geometry.
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Thin Plate/Thin Plate Collider
Defines a way of resolving collisions between two rigid bodies.
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Two State Constraint Relationship
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Uniform Force
Applies a uniform force and torque to objects.
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VOP Force
Applies forces on the objects according to a VOP network.
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Vector Field
Creates a vector field.
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Vector Field Visualization
Visualizes a vector field.
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Velocity Impulse Force
Applies an impulse to an object.
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Visualize Geometry
A microsolver to create soft references to visualizers on itself.
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Volume/Volume Collider
Defines a way of resolving collisions involving two rigid bodies
with volume.
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Voronoi Fracture Configure Object
Attaches the appropriate data to make an object fractureable by the Voronoi Fracture Solver
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Voronoi Fracture Parameters
Defines the parameters for dynamic fracturing using the Voronoi
Fracture Solver
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Voronoi Fracture Solver
Dynamically fractures objects based on data from the Voronoi
Fracture Configure Object DOP
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Vortex Force
Applies a vortex-like force on objects, causing them to orbit about
an axis along a circular path.
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Whitewater Emitter
A POP solver that generates particles for the Whitewater Solver.
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Whitewater Object
Creates a Whitewater Object that holds data for a whitewater simulation.
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Whitewater Solver
Sets and configures a Whitewater solver.
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Wind Force
Applies forces to resist the current motion of objects relative to
a turbulent wind.
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Wire Angular Constraint
Constrains a wire point’s orientation to a certain direction.
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Wire Angular Spring Constraint
Constrains a wire point’s orientation to a certain direction,
with a set amount of springiness.
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Wire Configure Object
Attaches the appropriate data for Wire Objects to an object.
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Wire Elasticity
Defines the elasticity of a wire object.
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Wire Glue Constraint
Constraints a wire point to a certain position and direction.
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Wire Object
Creates a Wire Object from SOP Geometry.
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Wire Physical Parameters
Defines the physical parameters of a wire object.
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Wire Plasticity
Defines the plasticity of a wire object.
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Wire Solver
Sets and configures a Wire solver.
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Wire Visualization
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Wire/Volume Collider
Defines a way of resolving collisions involving a wire object and
DOPs objects with volumetric representations.
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Wire/Wire Collider
Defines a way of resolving collisions between two wires.
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clothsolver
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clothsolver-
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finiteelementsolver