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POP Steer Wander dynamics node

Apply forces to agents/particles to create a random motion.

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This is a crowd behavior node, but you can also use it on regular particles (see the Output attribute parameter).

This node has a Force parameter, which controls the base speed of the wander, and Amplitude, which controls the size of the changes to the base speed. So, for example, high Force and low Amplitude would give fast motion with small deviations, while low Force and high Amplitude would give overall slower motion but with big swings in direction and speed.

Parameters

Activation

When this is off, the node will have no effect. You can animate this to turn the behavior on or off at different times.

Group

Only modify a certain group or groups out of all agents/particles. You can name groups of agents using the Group name parameter on the Crowd Source geometry node.

Output Attribute

If you are working with agents, set this to "Crowds steerforce". If you are working with particles, set this to "POP force".

This controls whether the node modifies the agent’s steerforce attribute (used by the crowd solver) or the particle’s force attribute (used by the POP solver).

Weight

Available when Output attribute is "Crowd steerforce". This number is used by the crowd solver to normalize and scale multiple forces that apply to an agent.

Force

Base strength of the wander force.

Type

Whether to use 2D noise or 3D noise.

Amplitude:.

Swirl Size

Swirl Scale

Pulse Length

Roughness

Attenuation

Turbulence

Examples

The following examples include this node.

Street Crowd Example Example for Crowd Solver dynamics node

CrowdPov Example for Agent Cam object node

AgentRelationshipBasic Example for Agent Relationship geometry node

Fuzzy Logic State Transition Example Example for Fuzzy Defuzz VOP node

See also

Dynamics nodes