Subtopics
Getting started
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An overview of Houdini crowd simulation concepts.
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How to set up and edit a crowd simulation.
The moving parts
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About agents, the moving "actors" that make up a crowd simulation.
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About agent states, the virtual "mood" of each agent which controls the agent’s animation and which behaviors it runs.
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How to associate animation with agents in certain states.
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How to specify conditions that cause agents to change from one state to another.
Next steps
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How to set up agents to adapt their animation to terrain and prevent skating.
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Useful attributes for reading in triggers, or that you can set to affect behavior.
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How to make agents behave differently based on their virtual senses.
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How to create a more realistic crowd by making agents look and act differently.
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How the Houdini crowd solver decides which behaviors to apply to an agent at each time step.
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How to specify terrain geometry for agents to walk across.
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How to set up obstacles for agents to avoid.
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Tips on setting up interaction between agents and other types of dynamics.
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How to assert manual control over different aspects of the crowd simulation.
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Tips for efficiently caching and loading crowd sims.