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Overview
The shelf gives you quick access to commonly used functions in Houdini.
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Most tools create new nodes for you in the background.
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Some items on the shelf and in the toolbox are more "actions" than "tools" – they do something immediately when you click them, and don’t enter into a "tool state" or show options on the operation controls toolbar.
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Most tools will use the current selection if possible. Some tools will prompt you for one or more selections if the current selection is not relevant, or if it needs more information. For example, the Parent tool on the Modify shelf tab prompts you to select the child and then the parent.
After you make a prompted selection, press Enter to finish the selection. (You can also press ⇧ Shift + or right-click and choose Accept selection).
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Some tools have alternate action-like behavior when you hold ⌃ Ctrl and click them.
You can usually quick-place the object created by a tool at the origin by ⌃ Ctrl-clicking the tool. For example, when you ctrl-click the Sphere tool, it immediately creates a sphere at the origin instead of asking you to place the sphere in the viewer.
If you ⌃ Ctrl-click the light or camera tools, they create a light/camera from the current view, instead of asking you to place the new object.
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Hold the mouse over an item on the shelf to see its label and a brief description of what it does. While the tooltip is open, press F1 to see the full help page for the item.
Subtopics
Using the shelf
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How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.
Shelf tabs
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Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.
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Tools on the Modify tab let you easily customize objects in the scene view.
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Tools on the Model tab let you edit objects in the scene view.
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Tools on the Polygon tab let you modify polygons in the scene view.
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Tools on the Deform tab let you deform objects in the scene view.
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Tools on the Texture tab let you texture objects in the scene view.
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The Rigging tab contains tools for creating premade rigs.
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The Muscles tab contains tools for creating muscles.
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Tools on the Character tab let you create characters in the scene view.
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Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.
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Инструменты на вкладке Hair Utils позволяют быстро настроить волосы или шерсть на объектах.
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Инструменты на вкладке Guide Process влияют на положение и ориентацию волос, добавляя атрибуты на поверхность кожи при помощи рисования.
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Инструменты на вкладке Grooming позволяют добавлять волосы и напрямую на них воздействовать.
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The Cloud FX tab contains tools for creating cloud effects.
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The Volume tab contains tools for creating volume effects.
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Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.
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Tools on the Collisions tab let you create collision objects in the scene view.
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Tools on the Particles tab let you create dynamic particle simulations.
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The Grains tab contains tools for simulate grains of sand and other granular matter.
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Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.
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Tools on the Particle Fluids tab let you create particle based liquids in the scene view.
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Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.
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The Oceans tab contains tools for creating ocean simulations.
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The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.
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The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.
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The Container Tools tab contains tools for manipulating fire, smoke, and liquid.
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Tools on the Pryo FX tab let you create simulated smoke and fire effects.
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Tools on the Cloth tab let you create and constrain cloth objects in the scene view.
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Tools on the Solid tab let you create and modify solid objects.
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Tools on the Wires tab let you create flexible dynamic objects in the scene view.
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The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.
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Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.
Technical
See also |