Shelf tools
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Extrudes polygonal faces and edges.
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Creates straight, rounded, or custom fillets along edges and corners.
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Creates flat or tube-shaped polygon surfaces between source and destination edge loops, with controls for the shape of the bridge.
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Divides an existing polygon into multiple new polygons.
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Creates a loop of cuts using polysplit.
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Reduces the number of polygons in a model while retaining its shape. This node preserves features, attributes, textures, and quads during reduction.
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Fills holes with polygonal patches.
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Creates offset polygonal geometry for planar polygonal graphs.
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Collapses edges and faces to their centerpoints.
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Sharpens edges by uniquing their points and recomputing point normals.
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Flips the direction of polygon edges.
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Inserts points on the edges of polygons and optionally connects them.
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Deletes edges from the input polygonal geometry merging polygons with shared edges.
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Divides, deletes, or groups geometry based on an interactively drawn line.
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Removes or groups geometry on one side of a plane, or creases geometry along a plane.
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Subdivides polygons into smoother, higher-resolution polygons.
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Controls the smoothness of faceting of a surface.
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Merges or splits (uniques) points.
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Smooths out (or "relaxes") polygons, meshes and curves without increasing the number of points.