Subtopics
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Creates a render subnet to bake out character animation for use in a crowd simulation.
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Creates a new agent layer that is suitable for collision detection.
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Sets the rotation limits of an agent’s joints.
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Creates an agent source geometry node to generate agents for a crowd simulation.
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Allows you to paint areas of high and low crowd density on terrain to affect the random placement of agents.
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Sets up a crowd simulation network.
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Sets the selected geometry as the terrain for a crowd simulation.
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Sets the selected static DOP object as an obstacle for agents in a crowd simulation.
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Sets agents in a crowd simulation to follow the selected curve.
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Sets agents in a crowd simulation to look at the selected object.
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Guides agents towards a target position.
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Creates and attaches cameras to crowd agents to visualize their point of view.
Examples
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Creates an example stadium scene using the crowds tools.
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Creates an example street scene using the crowds tools.
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Creates an example formation scene using the crowds tools.
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Creates an example of using fuzzy logic for obstacle avoidance and path following.
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Creates an example of using fuzzy logic for state transitions.
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Creates an example of using ragdolls in a crowd simulation.