Shelf tools
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Creates a Wire Object from SOP Geometry.
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Sets the initial shape of a simulated wire object based on its current shape.
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Constraints a wire point to a certain position and direction.
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Creates soft body constraints between a set of points on a target object and the closest points on a goal object. This is useful for attaching wire to dynamics objects.
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Provides controls for setting up basic positional constraints for wire objects.
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Provides controls for setting up basic spring constraints for wire objects.
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Constrains the rotation of a point on a wire object so it does not rotate at all.
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Wire Angular Spring Constraint
Constrains the rotation of a point on a wire object so it attempts to rotate naturally, but bounces back to its original rotation.
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Creates a pin constraint and an angular constraint so that the object is pinned to a point in space, and is unable to rotate.
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Attach Constraint to Rigid Body
Connects an existing soft body constraint to an RBD object.
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Attach Constraint to Dynamics Point
Connects an existing soft body constraint to a point on a dynamic object.
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Attach Constraint to Animation
Connects an existing soft body constraint to the object’s animation.
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(Re)Connects an existing soft body constraint to a point in world space.
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Deletes an existing soft body constraint.
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This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.