Shelf tools
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Revolves a curve around a center axis to sweep out a surface.
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Builds a skin surface between any number of shape curves in one direction.
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Builds a skin surface between any number of shape curves.
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Generates surfaces by stretching cross-sections between two rails.
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Creates a surface by sweeping cross-sections along a backbone curve.
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Deforms and animates a piece of geometry across a surface.
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Projects one surface onto another.
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Combines two polygonal objects with boolean operators, or finds the intersection lines between two polygonal objects.
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Breaks the input geometry using the specified cutting shape.
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Shatters the input geometry into multiple pieces.
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Lets you interactively draw a reduced quad mesh automatically snapped to existing geometry.
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Slices, cuts or extracts points or cross-sections from a primitive.
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Converts geometry from one geometry type to another.
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Increases the number of points/CVs in a curve or surface without changing its shape.
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Reverses or cycles the vertex order of faces.
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Lets you interactively reshape a surface by brushing.
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Scatters new points randomly across a surface.
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Higher-level node to cluster points based on their positions (or any vector attribute).
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Edits points, edges, or faces interactively.
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Reverses or cycles the vertex order of faces.