This tool creates soft body constraints between two sets of points on two different objects. You select points on the constrained object and then, optionally, select a goal object and goal points. This tool will link each selected point on the target with the closest point on the goal object. If nothing is selected as the goal object, the tool will constrain to internal animation.
Another use for this tool is to re-attach existing constraints. You can select an existing constraint during the first step in which case the tool will become a re-attachment tool. The second stage will then specify the new goal for the selected constraint.
This tool is designed as a simple way to quickly set up a complex SBD Constraint. The Attach Wire to Surface tool will automatically assign each chosen point on the wire to a corresponding (closest) point on the goal object. This saves you from having to manually match each point by looking up point numbers.
Manipulating constraints in the viewport
To... | Do this |
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Create new wire constraints |
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Re-attach existing constraints |
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Note
This tool will create a spring SBD constraint by default. You can change it to a pin constraint in the Type dropdown menu on the Operation Controls toolbar.
For specific parameter help see the SBD Constraint node help.
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