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Attach Wire to Surface shelf tool

Creates soft body constraints between a set of points on a target object and the closest points on a goal object. This is useful for attaching wire to dynamics objects.

This tool creates soft body constraints between two sets of points on two different objects. You select points on the constrained object and then, optionally, select a goal object and goal points. This tool will link each selected point on the target with the closest point on the goal object. If nothing is selected as the goal object, the tool will constrain to internal animation.

Another use for this tool is to re-attach existing constraints. You can select an existing constraint during the first step in which case the tool will become a re-attachment tool. The second stage will then specify the new goal for the selected constraint.

This tool is designed as a simple way to quickly set up a complex SBD Constraint. The Attach Wire to Surface tool will automatically assign each chosen point on the wire to a corresponding (closest) point on the goal object. This saves you from having to manually match each point by looking up point numbers.

Manipulating constraints in the viewport

To...Do this

Create new wire constraints

  1. Click the Attach Wire to Surface tool on the Wires shelf.

  2. Select the wire object you want to constrain, then press Enter.

  3. Select the points on the selected object you wish to constrain, then press Enter.

  4. Select the goal object you want to constrain to, then press Enter. If nothing is selected, the tool will constrain to internal animation.

  5. Select points on the goal object, if you want to restrict the closest-point selection domain, then press Enter. If nothing is selected, the tool will constrain to the closest of all the goal object’s points.

Re-attach existing constraints

  1. Click the Attach Wire to Surface tool on the Wires shelf.

  2. Select the constraint(s) you want to re-attach, then press Enter.

  3. Select the goal object you want to constrain to, then press Enter. If nothing is selected, the tool will constrain to internal animation.

  4. Select points on the goal object, if you wish to restrict the closest-point selection domain, then press Enter. If nothing is selected, the tool will constrain to the closest of all the goal object’s points.

Note

This tool will create a spring SBD constraint by default. You can change it to a pin constraint in the Type dropdown menu on the Operation Controls toolbar.

For specific parameter help see the SBD Constraint node help.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

  • Create tab

    Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

  • Modify tab

    Tools on the Modify tab let you easily customize objects in the scene view.

  • Model tab

    Tools on the Model tab let you edit objects in the scene view.

  • Polygon tab

    Tools on the Polygon tab let you modify polygons in the scene view.

  • Deform tab

    Tools on the Deform tab let you deform objects in the scene view.

  • Texture tab

    Tools on the Texture tab let you texture objects in the scene view.

  • Rigging tab

    The Rigging tab contains tools for creating premade rigs.

  • Muscles tab

    The Muscles tab contains tools for creating muscles.

  • Characters tab

    Tools on the Character tab let you create characters in the scene view.

  • Constraints tab

    Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

  • Hair Utils tab

    Инструменты на вкладке Hair Utils позволяют быстро настроить волосы или шерсть на объектах.

  • Guide Process tab

    Инструменты на вкладке Guide Process влияют на положение и ориентацию волос, добавляя атрибуты на поверхность кожи при помощи рисования.

  • Guide Brushes tab

    Инструменты на вкладке Grooming позволяют добавлять волосы и напрямую на них воздействовать.

  • Terrain FX shelf tab

  • Cloud FX tab

    The Cloud FX tab contains tools for creating cloud effects.

  • Volume tab

    The Volume tab contains tools for creating volume effects.

  • Lights and Cameras tab

    Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

  • Collisions tab

    Tools on the Collisions tab let you create collision objects in the scene view.

  • Particles tab

    Tools on the Particles tab let you create dynamic particle simulations.

  • Grains tab

    The Grains tab contains tools for simulate grains of sand and other granular matter.

  • Rigid Bodies tab

    Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

  • Particle Fluids tab

    Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

  • Viscous Fluids tab

    Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

  • Oceans tab

    The Oceans tab contains tools for creating ocean simulations.

  • Fluid Containers tab

    The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

  • Populate Containers tab

    The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

  • Container Tools tab

    The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

  • Pyro FX tab

    Tools on the Pryo FX tab let you create simulated smoke and fire effects.

  • Cloth tab

    Tools on the Cloth tab let you create and constrain cloth objects in the scene view.

  • Solid tab

    Tools on the Solid tab let you create and modify solid objects.

  • Wires tab

    Tools on the Wires tab let you create flexible dynamic objects in the scene view.

  • Crowds tab

    The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

  • Drive Simulation tab

    Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.

Technical