Using Configure Joints
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Click the Configure Joints tool on the Crowds tab.
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Select the agent primitive to configure rotation limits for and press Enter to confirm your selection.
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Left click on a joint marker to configure its rotation limits. Use the cone handle to adjust the rotation range, and use the cone orientation handle ( O ) to adjust the overall alignment of the cone. If necessary, use the child orientation handle ( Shift+O ) to adjust the alignment of the twist axis for the child transform. Press Delete to remove the configuration of the selected joint.
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Move the display flag to the Test Simulation: Ragdoll node and click play to see the effect of the rotation limits on the ragdoll’s behavior.
See also |