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Overview
The playbar controls the current time displayed in the viewer, playback of animation and simulation, and the playback range. The playbar also displays keys on the scoped channels, and you can edit keys directly on the timeline. The background of the current frame number will change to orange when Scroll Lock is enabled.
Transport controls
Go to first frame
Moves the playhead to the start of the current frame range.
Go to previous keyframe
Moves the playhead to the previous keyframe for the selected object.
Play in reverse
Starts playing the animation in the current frame range backward.
Previous frame
Moves the playhead to the previous frame.
Stop playback
Stops playing the animation.
Play forward
Starts playing the animation in the current frame range.
Next frame
Moves the playhead to the next frame. At the end of the current frame range this wraps to the start.
Go to next keyframe
Moves the playhead to the next keyframe for the selected object.
Go to last frame
Moves the playhead to the end in the current frame range.
Playback options
Auto key
Toggles auto-key mode. When this is on, changing animatable parameters automatically creates a keyframe.
Real time playback
Toggles real-time mode. When this is on, Houdini will drop frames to try to maintain the correct FPS. When this is off, Houdini will display every frame even if this is slower than real-time.
Click to open the Global Animation Options window to choose realtime playback options.
Loop mode
This pop-up menu lets you choose how/whether playback loops when it reaches the end of the frame range. You can choose Loop (repeat), Play once (stop at the end), or Zig-Zag (repeat forward then backward).
Open audio panel
Opens a window with settings for audio playback.
Global Animation Options
Opens the Global Animation Options window with settings for animation, including the total number of frames are in the current scene.
Timeline
The timeline is a graphical representation of the current frame range. The current frame is highlighted with a black box. Keys on the scoped channels appear as marks on the timeline. You can edit keyframes directly on the timeline using the ⇧ Shift key.
See how key marks are color coded on the timeline.
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Go to a specific frame |
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Set the total number of frames |
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Set the frame range |
There are two frame ranges: the overall frame range is set in the Global Animation Options. Within this range, you can use controls on the timeline to it to show and playback a subset of the total frame range. This lets you concentrate on subsections of the total animation. |
Editing keys on the timeline
You can edit scoped keys directly on the timeline without opening the animation editor when it’s more convenient. Editing keys on the timeline is very similar to editing in the dopesheet.
The timeline only shows key markers for the currently scoped channels.
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Move keys along the timeline |
Hold ⇧ Shift and click or drag to edit keyframes in the timeline. Holding ⇧ Shift puts you in "editing" mode instead of moving the playhead along the timeline. (You can keep holding ⇧ Shift and select multiple ranges at the same time.)
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Hold scoped channels |
This is a quick way to copy the values of the scoped channels from one frame to another, such as when you want an object to ping-pong back and forth between two positions.
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Copy and paste keys |
Paste Copies keys from the clipboard into the current selection. Replace Replaces the current selection with the contents of the clipboard. Stretch/Paste Stretches the contents of the clipboard to fill the selection, if the new selection is a different size than when you cut/copied. Paste as cycle Repeats the contents of the clipboard to fill the selection, if the new selection is longer than when you cut/copied. Paste as cycle with offset Repeats the contents of the clipboard with offsets to fill the selection, if the new selection is longer than when you cut/copied. |
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Paste keys visually |
The visual paste options on the context menu let you interactively position the paste location with the mouse, instead of selecting it first and then pasting. First, cut or copy a set of keys. If you want to visually paste a repeat or cycle, select a longer range of frames than you have keys – the range will be filled with repeats/cycles when you paste. Right-click in the timeline and choose one of the following… Visual replace Lets you interactively position the clipboard data on the dopesheet, replacing the current contents. Visual stretch/paste Lets you interactively position the clipboard data on the dopesheet. Stretches the clipboard data to match the current size of the selection. Visual paste as cycle Lets you interactively position the clipboard data on the dopesheet. Repeats the clipboard data to match the current size of the selection. Visual paste as cycle with offset Lets you interactively position the clipboard data on the dopesheet. Repeats the clipboard data with offsets to match the current size of the selection. Use the mouse to position the pasted keys on the timeline. Shift-click to paste the keys, or press ⎋ Esc to cancel pasting. |