Introduction
Animation channels record how the value of a parameter changes over time. Houdini has several interfaces for viewing and editing channels:
-
You can view the value of the parameter graphed against time in the animation editor’s graph view , and then directly edit the graph to change the animation.
-
You can view the value of the parameter at each keyframe in the animation editor’s table view .
-
You can work with blocks of keyframes at a time in the animation editor’s dopesheet view .
-
You can put the channel list interface from the animation editor in its own pane.
The channel list lets you view and edit the values of parameters and create and edit channel groups. It also lets you control which parameters are scoped (that is, appear in the animation editor ).
-
You can create layers of animation to edit existing base animation. See Animation Layer Mixer.