Channel groups are groups of selected parameters. You can select several parameters and group them together so you can easily select them again later. You can also build hierarchies of channel groups, so that selecting a parent group selects all the parameters in its subgroups.
Channel groups let you scope (show in the animation editor ) and/or keyframe different groups of parameters easily. For example, in character animation , you can set up a group for a character, with sub-groups for arms, legs, head, etc. Then while you are animating the character, you can quickly and easily select the appropriate groups of parameters to keyframe.
You create and manage channel groups in the channel list , either embedded in the channel editor or in its own pane.
To... | Do this |
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Create a new channel group |
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Create channel groups for all parameters on a character |
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Select and scope a channel group |
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Rename a channel group |
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Add parameters to an existing group |
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Remove parameters from a group |
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Modify channel groups |
Use the following commands: chgadd newgroup chgop newgroup set `strreplace(chgroup("oldgroup"), "old_name", "new_name")` Note Channel groups are global for the entire scene file. Copying a node will not modify channel groups. |