Nodes
-
Adds two images together.
-
Creates an anaglyph from a pair of input images.
-
Composites the first input (Foreground) over the second (background), but only where the background alpha exists.
-
Averages the foreground image and the background image.
-
Blends frames from two sequences together using a simple linear blend.
-
Blurs an image.
-
Adds a border to the image.
-
Applies a brightness factor and bright shift to the first input.
-
Builds a bump map from a plane.
-
Copy channels from any of inputs into the output image.
-
Mask or "key" an image based on its color.
-
Creates a constant color image.
-
Applies a variety of color corrections to the image
-
Adjusts the R,G,B and/or A channels based on a user-defined curve.
-
Maps a range of color to a new range.
-
Replace a color region in an image with another region.
-
Generates a simple HSV color wheel.
-
Does a composite (over, under, inside, add, etc) between two images.
-
Increases or decreases the contrast of an image.
-
Changes the data format of a plane.
-
Performs a generic convolve on the source image.
-
Fits an image into an arbitrary quadrilateral.
-
Generates a four corner ramp.
-
Crops an image and changes its resolution.
-
Extracts matte from Cryptomatte image.
-
Flattens a Deep Shadow/Camera Map into a flat 2D raster.
-
Defocuses an image similar to a real camera defocus.
-
Deforms an image by moving the underlying UV coordinates.
-
Removes film grain from an image.
-
De-interlaces a frame of video by either averaging scanlines or copying a scanline.
-
Removes planes or components from an input sequence.
-
Removes white noise from an image.
-
Darkens depth boundaries in an image.
-
Creates a depth-of-field mask, which describes how out of focus parts of the image are.
-
Computes the difference between the foreground image and the background image.
-
Expands and shrinks mattes.
-
Creates a blurred shadow offset of an image.
-
Blurs the edges of an image.
-
Detects edges in the input image.
-
Adds a lighting effect to the image by using a bump map.
-
Applies an environment map to an image.
-
Equalizes colors by stretching or shifting the image histogram.
-
Error Function Table Generator
Creates an image containing precomputed error function terms for hair albedo computation
-
Expands and shrinks mattes.
-
Extends the length of a sequence so that it can be animated beyond its frame range.
-
Fetches a sequence of images from another COP, even in another network.
-
Merges two fields into one Interlaced Frame.
-
Splits an interlaced frame into two fields per frame (odd and even fields).
-
Swaps the two fields containing the even and odd scanlines of the frame.
-
Loads image files into Houdini.
-
Flips the image horizontally and/or vertically.
-
Adds a variety of atmospheric effects to an image, including fog, haze and heat waves.
-
Renders anti-aliased text.
-
Cleans up flipped normals by making them face the camera.
-
Performs a variety of mathematical functions on the input image.
-
Applies gamma correction to the image.
-
Keys out parts of the image based on pixel position or normal direction.
-
Renders geometry from a SOP as a single color image.
-
Computes the gradient of an image.
-
Adds grain to an image.
-
Converts between RGB and HSV color spaces, or applies hue and saturation modifications.
-
Adjusts the saturation or luminance of the image based on hue.
-
Detects illegal pixels, like NAN and INF, in images.
-
Restricts the foreground color to the area of the background’s alpha matte.
-
Interleaves image sequences.
-
Applies a photographic pixel inversion to the image.
-
Layers a series of inputs together by compositing them one by one on the background image (input 1).
-
Adjusts black point, white point, and midrange to increase, balance, or decrease contrast.
-
Adds a light to the image.
-
Limits the pixel range at the high end, low end or both.
-
Applies a lookup table to the input.
-
Cooks the subnet COPs multiple times in a loop, accumulating the results.
-
Sets the alpha to the luminance of the color.
-
Keys the image based on luminance (or similar function).
-
Masks out an area of an image.
-
Outputs the maximum value of the foreground and background images for each pixel, which tends to lighten the image.
-
Applies a 3 x 3 or 5 x 5 median filter to the input image.
-
Merges the planes of several inputs together.
-
Applies metadata to an image sequence.
-
Outputs the minimum value of the foreground and background images for each pixel, which tends to darken the image.
-
Converts a color or vector into a scalar quantity, like luminance or length.
-
Takes a sequence of images and combines them into 1 image by tiling them.
-
Multiplies the foreground image with the background image.
-
Generates continuous noise patterns.
-
Does nothing.
-
Restricts the foreground color to the area outside of the background’s alpha matte.
-
Composites the first input (Foreground) over the second (background).
-
Modifies an image’s pixels using expressions.
-
Allows colour to be converted to or from a premultiplied form.
-
Performs a pulldown (cine-expand) on the input sequence.
-
Performs a pushup (cine-expand) on the input sequence.
-
Quantizes input data into discrete steps.
-
Renders frames out to disk.
-
Does a radial or angular blur.
-
Generates a variety of linear and radial ramps, which are fully keyframable.
-
Copies the sequence information from its input.
-
Change the name a plane.
-
Renders a mantra output driver directly into a composite network.
-
Simply reverses the frames in the sequence.
-
Draws one or more curves or shapes.
-
Imports a 2d Volume from SOPs as planes into a composite network.
-
Changes the resolution of the image.
-
Adds two images together, saturating at white like photographic addition.
-
Sequences two or more inputs end to end.
-
Generates simple shapes, such as circles, stars and regular N-sided polygons.
-
Sharpens an image by enhancing the contrast of edges.
-
Shifts an image sequence in time.
-
Shuffle frames around to do out-of-order editing.
-
Creates sky and ground images for use as environment maps.
-
Either removes frames from a sequence or allows you to order them in a user-defined order.
-
Streaks an image, adding a motion blur effect.
-
Contains networks of other COPs.
-
Subtracts the foreground image from the background image.
-
Passes the input of one of its connected inputs through, acting like an exclusive switch.
-
Replaces input 1's alpha with input 2's alpha.
-
Generate noise suitable for terrain height maps.
-
Tiles the image sequence with multiple copies of the input image.
-
Blurs a pixel through several frames.
-
Uses a second input to time warp the first input on a per pixel basis.
-
Stretches or compresses a sequence in time.
-
Warps time by slowing or speeding it up throughout the sequence.
-
Translates, rotates and/or scales the input image without changing the image resolution.
-
Trims an input sequence in time by adjusting the beginning or the end of the sequence.
-
Creates a UV map.
-
Composites the first input (Foreground) under the second (background).
-
Extracts an arbitrary quadrilateral area out of the input image.
-
Runs a VEX script on its input planes.
-
Runs a VEX script on the planes it generates.
-
Contains a VOP network that filters input image data.
-
Contains a VOP network that generates image data.
-
Performs vector operations on the input.
-
Blurs an image by using pixel velocity to produce a motion blur effect.
-
Cuts a small window out of a larger image.
-
Does a wipe between two input sequences.
-
Makes two elements mutually exclusive; if their alpha mattes overlap, the overlap is removed.
-
Does a Z composite of two images.