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This operation blurs an image. If a mask is used, it can be used as a normal mask, or it can alter the blur kernel per pixel to produce a more accurate blur.
Together with the Depth Of Field COP (providing the mask), this operation can do depth of field blurring.
Scoping
This operation may be restricted to certain planes, or components of planes. In addition, the operation may be applied to a subset of frames within the sequence. An image must have both its frame and plane scoped to be modified.
Images that are not modified are passed through, which does not take any memory or processing time.
Masking
This operation may be masked, which restricts the operation to an area of the image. The mask may be inverted, brightened or dimmed.
The mask input is on the side of the node. The label on the connector indicates the plane being used as a mask.
The mask input can also be scaled to fit the output image’s resolution, if they differ. If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Parameters
Blur
X/Y Filter
Defines the blur kernel function.
Size
Defines the diameter of the blur for both X and Y.
Y Size
Turn on to adjust the diameter of the blur for Y independently of X ('Size' now controls X Size).
Units
Defines the units that the diameter of the blur is expressed in.
UV Coords
Values are expressed between 0 and 1, where 0 maps to a 1×1 blur (none) and 1 maps to xres x yres blur. This is resolution independent.
Pixels
The blur is expressed in pixels.
Per-Pixel Blur
If on, the mask affects the diameter of the blur at each pixel, rather than just blending the input with the output. This produces much more realistic blur transitions for grayscale masks, at a significant performance expense. The float value specifies the kernel size tolerance. By default this is set to 0.1, so only kernels evenly divisible by 0.1 will be used. Higher values blur faster, but tend to introduce ringing artifacts. Set to zero for completely accurate blurs (very slow for floating point masks).
Fast Blur
If on, the blur is done using a faster approximation technique. This option is only supported for Box, Bartlett (Cone) and Gaussian filters. The error is generally less than 1%, though for small filter widths (<10) it can be more significant (5-7%). Images with extremely high dynamic ranges may have higher error. For large filter sizes (1000's), this technique is orders of magnitude faster than the mathematically accurate blurs.
Scope
Plane Scope
Specifies the scope for both the RGB components of Color, Alpha, and other planes. The (C)RGBA mask only affects Color components and Alpha. 'C' will toggle all the RGB components.
For planes other than Color and Alpha, the plane name (plus component, if applicable) should be specified in the string field. The pulldown menu can be used to select planes or components present in this node.
A plane is specified by its name. A component is specified by both its plane and component name. The '*' wildcard may be used to scope all extra planes. Any number of planes or components can be specified, separated by spaces.
Examples:
P N.x N.y P N Pz
Frame Scope
Frame Scope
Allows scoping of specific frames in the frame range. This is in addition to the plane scope (so a plane at a certain frame must be both plane scoped and frame scoped to be modified).
All Frames
All frames are scoped.
Inside Range
All frames inside a subrange are scoped.
Outside Range
All frames outside a subrange are scoped.
Even Frames
Even numbered frames are scoped.
Odd Frames
Odd numbered frames are scoped.
Specific Frames
A user-defined list of frames are scoped.
Frame Range
For Inside/Outside range, this parameter specifies the subrange of the sequence to scope (or unscope). This can be edited in Timeline viewer mode (⌃ Ctrl + 2 in viewer).
Frame Dropoff
For Inside/Outside Range, this parameter specifies certain number of frames before and after to slowly ramp up to scoped. The operation will be blended with its input to 'ease in' or 'ease out' the scoping effect over a number of frames. This can be edited in Timeline viewer mode (⌃ Ctrl + 2 in viewer).
Non-scoped Effect
For unscoped frames, this sets the blend factor between the input and modified images. Normally this is zero (use the input image). By setting this to a non-zero value, you can make unscoped frames be 'slightly' unscoped. The value can vary between 0 (unscoped) and 1 (scoped).
Frame List
The frame list for 'Specific Frames'. Frame numbers should be separated by spaces.
Automatically Adjust for Length Changes
If the sequence range changes, enabling this parameter will adjust the subrange and frame dropoff lengths to fit the new range.
Mask
A mask can be chosen to limit the effect of the operator to areas defined by the mask. The mask can be taken from the mask input (side input) or from the first input itself.
Effect Amount
If no mask is present, this blends the output with the input by a constant amount (0 = all input, 1 = all output).
If a mask is present, this amount multiplies the mask.
Operation Mask
Selects the mask plane to use as a mask from the mask input. The mask can be selected from:
A mask can be a component of a plane or an entire plane. If a vector plane is supplied as a mask, its components are multiplied by the images' components.
Scalar Mask ('A', 'C.r')
C.r = I.r * M C.g = I.g * M C.b = I.b * M
Vector Mask ('C')
C.r = I.r * M.r C.g = I.g * M.g C.b = I.b * M.b
First Input
Useful for masking the operation to the image’s own alpha plane.
Mask Input
Selects the mask from the side mask input.
Off
Turns off masking, without requiring disconnection of the mask input (useful for temporarily disabling the mask).
Resize Mask to Fit Image
If the mask image is a different resolution than the output image, turning on this parameter will scale the mask to the output image’s resolution.
If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Invert Mask
Inverts the mask so that all fully 'masked' portions become unmasked. This saves you from inserting an Invert COP after the node with the mask.
Locals
L
Sequence length
S
Start of sequence
E
End of sequence
IL
Input sequence length
SR
Sequence frame rate
NP
Number of planes in sequence
W,H
Width and height of image
I
Image index (0 at start frame)
IT
Image time (0 at start frame)
AI
Current plane array index
PI
Current plane index
PC
Num of channels in current plane
CXRES
Composite Project X resolution
CYRES
Composite Project Y resolution
CPIXA
Composite Project pixel aspect ratio
CDEPTH
Composite Project raster depth
CBP
Composite Project black point
CWP
Composite Project white point
Examples
ActionZoom Example for Blur compositing node
This example demonstrates how a Ramp and a Radial Blur can be combined to create an Action Zoom effect on your image.
Basic Example for Blur compositing node
This example demonstrates some of the blur filter types found in the Blur COP.
It also shows how two blur filter types can be combined and adjusted on individual X or Y axis.
Glow Example for Blur compositing node
This example demonstrates how to create a glowing effect using the Blur COP.
To do this, part of an image is extracted using luminance and brightened. This area is then blurred to simulate a glow and composited over the original image.
Mask Example for Blur compositing node
This example demonstrates how alpha masks can control the areas of an image the Blur COP will effect.
There are three different set ups, with various types of mattes to show how the Blur COP can be fine tuned.
The following examples include this node.
GeokeyBasics Example for Geokey compositing node
MakeShadow Example for Corner Pin compositing node
See also |