On this page |
Atop is similar to an Over operation, but the over is restricted to the area of the background image’s alpha matte. The atop operation is defined as
C = C2 * A1 + C1 *(1-A2)
The foreground is considered to be premultiplied, so it will not be multiplied by its alpha channel. If your alpha plane has been replaced (by a ChannelCopy or SwitchAlpha COP, for instance), use a Premultiply COP to correct the color plane.
Planes containing geometric data are handled differently (like Zdepth, Normal, Velocity). Alpha blending does not occur on these planes; the operation either takes the foreground (A>0) or the background pixel data (A=0). This avoids edges artifacts when using geometric data after compositing.
Tip
The Layer COP allows multiple inputs to be composited instead of just two, each with its own compositing operation. The Composite COP is the more general version of this COP, allowing you to choose any compositing operation, and an optionally different operation for alpha.
Masking
This operation may be masked, which restricts the operation to an area of the image. The mask may be inverted, brightened or dimmed.
The mask input is on the side of the node. The label on the connector indicates the plane being used as a mask.
The mask input can also be scaled to fit the output image’s resolution, if they differ. If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Parameters
Composite
Image Units
Selects pixels or UV units for the transform.
Translate, Rotate, Scale, Pivot
Transforms the foreground in X,Y relative to the background.
Image Filter
Specifies the filter to use when transforming.
Image Wrap
Specifies the foreground image’s wrapping style.
Motion Blur
Toggles on motion blur, and specifies the time range around the current frame to blur.
Motion Frame Bias
Shifts the time range for the blur.
Motion Blur Segments
Number of samples to blur together in the specified time range.
Motion Blur Method
Velocity
Only uses the current frame and the transform to compute past and future positions.
Deformation
Cooks the images at all time samples.
Merge
Overview
These parameters specify how to build the output sequence when there are differences between the input sequences.
Plane Merge
If the planes in the inputs differ, this specifies what the output planes should be.
Raster Depth
If the raster depth for a given plane differs between inputs, this specifies what the output raster depth for the plane should be.
Frame Range
If the frame ranges of the inputs differ, this determines what the output range should be.
Frame Rate
If the frame rates of the inputs differ, this determines what the output frame rate should be.
Frame Match
If the frame rates of the inputs differ, this determines which input frame to pick when the cook time doesn’t reside on a frame boundary.
Mask
A mask can be chosen to limit the effect of the operator to areas defined by the mask. The mask can be taken from the mask input (side input) or from the first input itself.
Effect Amount
If no mask is present, this blends the output with the input by a constant amount (0 = all input, 1 = all output).
If a mask is present, this amount multiplies the mask.
Operation Mask
Selects the mask plane to use as a mask from the mask input. The mask can be selected from:
A mask can be a component of a plane or an entire plane. If a vector plane is supplied as a mask, its components are multiplied by the images' components.
Scalar Mask ('A', 'C.r')
C.r = I.r * M C.g = I.g * M C.b = I.b * M
Vector Mask ('C')
C.r = I.r * M.r C.g = I.g * M.g C.b = I.b * M.b
First Input
Useful for masking the operation to the image’s own alpha plane.
Mask Input
Selects the mask from the side mask input.
Off
Turns off masking, without requiring disconnection of the mask input (useful for temporarily disabling the mask).
Resize Mask to Fit Image
If the mask image is a different resolution than the output image, turning on this parameter will scale the mask to the output image’s resolution.
If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Invert Mask
Inverts the mask so that all fully 'masked' portions become unmasked. This saves you from inserting an Invert COP after the node with the mask.
Locals
L
Sequence length
S
Start of sequence
E
End of sequence
IL
Input sequence length
SR
Sequence frame rate
NP
Number of planes in sequence
W,H
Width and height of image
I
Image index (0 at start frame)
IT
Image time (0 at start frame)
AI
Current plane array index
PI
Current plane index
PC
Num of channels in current plane
CXRES
Composite Project X resolution
CYRES
Composite Project Y resolution
CPIXA
Composite Project pixel aspect ratio
CDEPTH
Composite Project raster depth
CBP
Composite Project black point
CWP
Composite Project white point
Examples
See also |