Subtopics
Understanding
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Describes how Houdini represents geometry using details, primitives, points, vertices, and attributes.
Modeling
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In Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to.
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Tools on the Polygon tab let you modify polygons in the scene view.
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Tools on the Model tab let you edit objects in the scene view.
Next steps
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The appearance editor mode of the data tree pane lets you edit various controls for object viewport/rendered appearance in one place.
Guru level
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You can mark a chain of compilable SOPs as a compiled block which can execute much faster in parallel.
See also |