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Grids
Houdini has two grids: the reference plane which helps you orient yourself in 3D space, and the construction plane which tools place things relative to.
Reference plane
The default infinite XZ grid shown in the viewer is the reference plane.
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Show or hide the reference plane |
Click the Display reference plane icon (on the display toolbar to the right of the view). |
Customize the reference plane grid |
Right-click the Display reference plane icon (on the display toolbar to the right of the view) and choose Reference plane parameters. See the reference grid parameters below. Tip You can set the Ruler type directly from the right-click menu on the icon. |
Construction plane
Many modeling operations, such as creating a new objects using the tools in the Create shelf tab and drawing curves, are relative to the construction plane.
The default construction plane is the same as the reference plane (an XZ grid centered on the origin).
You can change the display of the grid on the construction plane, or move/reorient the construction plane to make it easier to model in an area not centered on the origin, or in a space other than the XZ ground plane.
The viewport menu (in the top right corner of each viewport) contains controls for manipulating the construction plane.
To... | Do this |
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Show or hide the construction plane |
Click the Display construction plane icon (on the display toolbar to the right of the view). |
Use a handle to move the construction plane |
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Set the construction plane perpendicular to the current viewing direction |
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Align the construction plane with a polygon |
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Customize the reference plane grid |
Right-click the Display reference plane icon (on the display toolbar to the right of the view) and choose Reference plane parameters. See the reference grid parameters below. |
Return the construction plane to the default |
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Parameters
Grid spacing
How far apart (in Houdini units) to draw the grid lines.
Grid ruler
Show numbers on the axes at these intervals. For example, 5
means show numbers on the grid at 5, 10, 15, and so on. See also the Ruler type option below.
Origin
Center the grid plane around this point (in world units). An easier way to position the construction plane is to use its handle (see above).
Normal
Orient the grid plane around this vector from the origin (in world units). An easier way to orient the construction plane is to use its handle or the orientation items in the viewport menu (see above).
Ruler type
No ruler
Don’t show numbers on the grid.
Ruler on main axis
Show numbers on the vertical and horizontal axes.
Ruler on grid points
Show numbers across the entire grid.
Snapping
Use the snapping icons in the toolbox (one the left side of the viewer pane) to turn snapping on and off.
Right-click, or press and hold, an icon to see a menu of options.
Snap to grid
Snap to points on the construction plane.
Snap to primitives
Snap to curves and edges.
Snap to points
Snaps to points.
Multi-snap
Snap to different things simultaneously. Right-click to open the options menu and choose Multi-snapping options to set priorities for individual types of snapping.
Options menu
Align handles or construction plane
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Align an object to the construction plane |
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Align to geometry |
Note Currently you can only align along the +Z direction of the object. |
Align to a plane defined by selecting multiple points/edges |
The "extended" method for aligning by clicking points from previous versions of Houdini is still available as an option.
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