To... | Do this |
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Move, rotate, or scale points, faces, and edges |
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Edit points by painting |
Use the You can also use the |
Edit normals |
Houdini has four types of normals: plane normals, point normals, vertex normals, and surface normals. They indicate the orientation (direction) of a point, plane, vertex, or surface curve. If a curve is planar and does not share its points with other primitives, its default point, vertex, and primitive normals are identical: perpendicular to the plane of the curve. Use the icons in the display toolbar (on the right side of the viewer) to show or hide Use the Use a |
Справка Houdini на русском Geometry