Справка Houdini на русском Nodes VOP nodes

Hair Diffuse VOP node

Generates a color specifically for curves (hairs) using a lambert lighting model calculation.

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This VOP uses the hair lambert lighting model calculation to generate a color for curves (hairs). Typically, adding this lighting model into the network, is the last thing done before connecting the resulting color to the output Cf input.

Note

This is cannot be used with PBR.

Parameters

Diffuse Color

The diffuse color of the hair.

Diffuse Intensity

A multiplier which allows you to adjust the intensity of the diffuse color.

Inputs

nN

This normal should be the explicitly connected to the specially calculated hair normal VOP. In this VOP the normal is already front facing and normalized.

Kd

The diffuse intensity. A floating point value used to darken or lighten diffuse color.

diff

The diffuse color. Usually with hair, a root and a tip color are specified. These 2 colors are mix along the length of the hair using the geometric or global t coordinate.

Outputs

color

The diffuse lighting calculation.

Kd * diff * Cl * abs(dot(nN, nL))

illum

Just hair diffuse lighting without the multiplication by the diffuse intensity and color. Usually used as an export parameter for extra image planes used in the composite of the final image.

bsdf

Returns the PBR wirediffuse function calculation.

Kd * diff * wirediffuse(normalize(dPdt))

Examples

The following examples include this node.

FurBallWorkflow Example for Fur geometry node

FurPipelineExample Example for Fur geometry node

See also

VOP nodes