Справка Houdini на русском Nodes Object nodes

Simple Biped object node

A simple and efficient animation rig with full controls.

The Simple Biped is an efficient animation rig with full controls. It has been optimized for quick playback performance in the scene with multiple characters.

Parameters

Master Controls

Modifies transformation, rotation, and scale for the characters.

Custom Space

Object field that can be used as a custom parent for the character.

Custom Space Blend

Controls influence of the custom space object.

Enable Squash and Stretch

Turning this on will allow you to squash and stretch the limbs of the character.

Spine

The controls on this tab are for animation of the spine.

Head World Space Blend

Controls whether the head will be following spine rotations or maintain rotations in world space.

Eyes Lookat Translate

Controls for animating the direction where the eyes are looking at.

Eyelid Rotate

Rotates the eyelid geometry.

Eyes Lookat Custom

Object field that will act as a target for the eyes to look at. For example, if the character is in a car chase, he could always be looking at the car in front of him.

Custom Space Blend

Controls the influence of the custom eye look at object.

Left/Right Arm

The controls on these tabs are for animating the arms of the character.

FKIK Blend

Controls if the arms are animated with the IK controls or FK ones.

Local-World Blend

Controls if the wrists follow the spine rotations or are stay in place in world space.

Custom Space

Object field for a parent object for the wrists. For example, a steering wheel if the character is driving.

Custom Space Blend

Controls the influence of the custom parent object.

Left/Right Leg

The controls on these tabs are for animating the legs of the character.

FKIK Blend

Controls if the legs are animated with the IK controls or FK ones.

IK Twist Hip Foot Blend

Controls the IK twist target to be following foot controls or stay in world space

Custom Space

Object field for a parent object for the foot. For example, a gas pedal if the character is driving.

Custom Space Blend

Controls the influence of the custom parent object for the foot.

Display

Show Bones

Display or hide the bones of the rig.

Show Controls

Display or hide the controls of the rig.

Show Detail Controls

Display or hide extra controls for hips and shoulders.

Show Geometry

Display or hide the entire rig.

Onion Skinning

Draw this geometry with multiple skins, at different frames in the future and/or past. The number of skins before and after the current frame, the frame increment between them, their opacity and color tinting can be configured in the 3D Display Options.

Off

Turn off onion skinning.

Transform only

Only show the effects of the object transform. This will not recook the actual geometry if it is changing over time, making it faster than Deformation.

Deformation

Show the skins with both object transforms and geometry deformation. This will cause cooking of geometry at the SOP level, if animated.

Polygons as subdivision (Mantra)

Render polygons as a subdivision surface. The creaseweight attribute is used to perform linear creasing. This attribute may appear on points, vertices or primitives.

When rendering using OpenSubdiv, in addition to the creaseweight, cornerwieght attributes and the subdivision_hole group, additional attributes are scanned to control the behaviour of refinement. These override any other settings:

  • int osd_scheme, string osd_scheme: Specifies the scheme for OSD subdivision (0 or "catmull-clark"; 1 or "loop"; 2 or "bilinear"). Note that for Loop subdivision, the geometry can only contain triangles.

  • int osd_vtxboundaryinterpolation: The Vertex Boundary Interpolation method (see vm_osd_vtxinterp for further details)

  • int osd_fvarlinearinterpolation: The Face-Varying Linear Interpolation method (see vm_osd_fvarinterp for further details)

  • int osd_creasingmethod: Specify the creasing method, 0 for Catmull-Clark, 1 for Chaikin

  • int osd_trianglesubdiv: Specifies the triangle weighting algorithm, 0 for Catmull-Clark weights, 1 for "smooth triangle" weights.

Object nodes

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    Container for the geometry operators (SOPs) that define a modeled object.

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  • Light

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  • Light template

    A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.

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    Import Acclaim motion capture.

  • Mocap Biped 1

    A male character with motion captured animations.

  • Mocap Biped 2

    A male character with motion captured animations.

  • Mocap Biped 3

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    Pxr Rod Light Filter object for RenderMan RIS.

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    Pxr Standard Environment Day Light object for RenderMan RIS.

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  • Python Script

    The Python Script object is a container for the geometry operators (SOPs) that define a modeled object.

  • Ragdoll Run Example

    Crowd example showing a simple ragdoll setup.

  • Rivet

    Creates a rivet on an objects surface, usually for parenting.

  • Simple Biped

    A simple and efficient animation rig with full controls.

  • Simple Female

    A simple and efficient female character animation rig with full controls.

  • Simple Male

    A simple and efficient male character animation rig with full controls.

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    Serves as a basis for constructing a more functional stereo camera rig as a digital asset.

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    Creates a sticky object based on the UV’s of a surface, usually for parenting.

  • Subnet

    Container for objects.

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    Acts as a camera but switches between the views from other cameras.

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    Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.

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    Camera supporting VR image rendering.

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