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Agent Cam
Create and attach camera to a crowd agent.
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Alembic Archive
Loads the objects from an Alembic scene archive (.abc) file into the object level.
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Alembic Xform
Loads only the transform from an object or objects in an Alembic scene
archive (.abc).
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Ambient Light
Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
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Atmosphere
Creates a fog effect when rendered.
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Auto Bone Chain Interface
The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
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Blend
Switches or blends between the transformations of several input objects.
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Blend Sticky
Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
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Bone
The Bone Object is used to create hierarchies of limb-like objects
that form part of a hierarchy …
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COP2 Plane
Container for the Compositing operators (COP2) that define a picture.
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Camera
You can view your scene through a camera, and render from its point
of view.
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Dop Network
The DOP Network Object contains a dynamic simulation.
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Environment Light
Environment Lights provide background illumination from outside the scene.
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Extract Transform
The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
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Fetch
The Fetch Object gets its transform by copying the transform of
another object.
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Formation Crowd Example
Crowd example showing a changing formation setup
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Franken Muscle
Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
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Fuzzy Logic Obstacle Avoidance Example
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Fuzzy Logic State Transition Example
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Geometry
Container for the geometry operators (SOPs) that define a modeled
object.
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Groom Merge
Объединяет данные груминга нескольких объектов в один поток.
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Guide Deform
Смещает кривые груминга в соответствии с анимированной геометрией кожи (skin).
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Guide Groom
Генерирует направляющие кривые на геометрии кожи и выполняет дальнейшую обработку с использованием редактируемой сети SOP, содержащейся в ноде.
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Guide Simulate
Выполняет физическую симуляцию направляющих.
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Hair Generate
Генерирует волосы из направляющих кривых и геометрии кожи.
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Handle
The Handle Object is an IK tool for manipulating bones.
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Indirect Light
Indirect lights produce illumination that has reflected from other objects in the scene.
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Instance
Instance Objects can instance other geometry, light, or even subnetworks of objects.
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Light
Light Objects cast light on other objects in a scene.
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Light template
A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
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Microphone
The Microphone object specifies a listening point for the
SpatialAudio CHOP.
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Mocap Acclaim
Import Acclaim motion capture.
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Mocap Biped 1
A male character with motion captured animations.
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Mocap Biped 2
A male character with motion captured animations.
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Mocap Biped 3
A male character with motion captured animations.
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Muscle
The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
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Muscle Pin
Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
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Muscle Rig
Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.
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Null
Serves as a place-holder in the scene, usually for parenting. this object
does not render.
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Path
The Path object creates an oriented curve (path)
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PathCV
The PathCV object creates control vertices used by the Path object.
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Pxr AOV Light
Pxr AOV Light object for RenderMan RIS.
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Pxr Barn Light Filter
Pxr Barn Light Filter object for RenderMan RIS.
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Pxr Blocker Light Filter
Pxr Blocker Light Filter object for RenderMan RIS.
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Pxr Cookie Light Filter
Pxr Cookie Light Filter object for RenderMan RIS.
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Pxr Day Light
Pxr Day Light object for RenderMan RIS.
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Pxr Disk Light
Pxr Disk Light object for RenderMan RIS.
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Pxr Distant Light
Pxr Distant Light object for RenderMan RIS.
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Pxr Dome Light
Pxr Dome Light object for RenderMan RIS.
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Pxr Gobo Light Filter
Pxr Gobo Light Filter object for RenderMan RIS.
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Pxr Mesh Light
Pxr Mesh Light object for RenderMan RIS.
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Pxr Portal Light
Pxr Portal Light object for RenderMan RIS.
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Pxr Ramp Light Filter
Pxr Ramp Light Filter object for RenderMan RIS.
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Pxr Rectangle Light
Pxr Rectangle Light object for RenderMan RIS.
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Pxr Rod Light Filter
Pxr Rod Light Filter object for RenderMan RIS.
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Pxr Sphere Light
Pxr Sphere Light object for RenderMan RIS.
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Pxr Standard Area Light
Pxr Standard Area Light object for RenderMan RIS.
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Pxr Standard Environment Day Light
Pxr Standard Environment Day Light object for RenderMan RIS.
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Pxr Standard Environment Map Light
Pxr Standard Environment Map Light object for RenderMan RIS.
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Python Script
The Python Script object is a container for the geometry operators
(SOPs) that define a modeled object.
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Ragdoll Run Example
Crowd example showing a simple ragdoll setup.
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Rivet
Creates a rivet on an objects surface, usually for parenting.
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Simple Biped
A simple and efficient animation rig with full controls.
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Simple Female
A simple and efficient female character animation rig with full controls.
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Simple Male
A simple and efficient male character animation rig with full controls.
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Sound
The Sound object defines a sound emission point for the Spatial Audio
chop.
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Stereo Camera Rig
Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
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Stereo Camera Template
Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
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Sticky
Creates a sticky object based on the UV’s of a surface, usually for parenting.
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Subnet
Container for objects.
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Switcher
Acts as a camera but switches between the views from other cameras.
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Tissue Solver
Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.
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VR Camera
Camera supporting VR image rendering.
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Viewport Isolator
A Python Script HDA providing per viewport isolation controls from selection.
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pxr Int Mult Light Filter
pxr Int Mult Light Filter object for RenderMan RIS.