This example shows agent obstacle avoidance and path following implemented using a fuzzy logic controller.
Справка Houdini на русском Nodes Object nodes
This example shows agent obstacle avoidance and path following implemented using a fuzzy logic controller.
Create and attach camera to a crowd agent.
Loads the objects from an Alembic scene archive (.abc) file into the object level.
Loads only the transform from an object or objects in an Alembic scene archive (.abc).
Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
Creates a fog effect when rendered.
The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
Switches or blends between the transformations of several input objects.
Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
The Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy …
Container for the Compositing operators (COP2) that define a picture.
You can view your scene through a camera, and render from its point of view.
The DOP Network Object contains a dynamic simulation.
Environment Lights provide background illumination from outside the scene.
The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
The Fetch Object gets its transform by copying the transform of another object.
Crowd example showing a changing formation setup
Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
Container for the geometry operators (SOPs) that define a modeled object.
Объединяет данные груминга нескольких объектов в один поток.
Смещает кривые груминга в соответствии с анимированной геометрией кожи (skin).
Генерирует направляющие кривые на геометрии кожи и выполняет дальнейшую обработку с использованием редактируемой сети SOP, содержащейся в ноде.
Выполняет физическую симуляцию направляющих.
Генерирует волосы из направляющих кривых и геометрии кожи.
The Handle Object is an IK tool for manipulating bones.
Indirect lights produce illumination that has reflected from other objects in the scene.
Instance Objects can instance other geometry, light, or even subnetworks of objects.
Light Objects cast light on other objects in a scene.
A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
The Microphone object specifies a listening point for the SpatialAudio CHOP.
Import Acclaim motion capture.
A male character with motion captured animations.
A male character with motion captured animations.
A male character with motion captured animations.
The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.
Serves as a place-holder in the scene, usually for parenting. this object does not render.
The Path object creates an oriented curve (path)
The PathCV object creates control vertices used by the Path object.
Pxr AOV Light object for RenderMan RIS.
Pxr Barn Light Filter object for RenderMan RIS.
Pxr Blocker Light Filter object for RenderMan RIS.
Pxr Cookie Light Filter object for RenderMan RIS.
Pxr Day Light object for RenderMan RIS.
Pxr Disk Light object for RenderMan RIS.
Pxr Distant Light object for RenderMan RIS.
Pxr Dome Light object for RenderMan RIS.
Pxr Gobo Light Filter object for RenderMan RIS.
Pxr Mesh Light object for RenderMan RIS.
Pxr Portal Light object for RenderMan RIS.
Pxr Ramp Light Filter object for RenderMan RIS.
Pxr Rectangle Light object for RenderMan RIS.
Pxr Rod Light Filter object for RenderMan RIS.
Pxr Sphere Light object for RenderMan RIS.
Pxr Standard Area Light object for RenderMan RIS.
Pxr Standard Environment Day Light
Pxr Standard Environment Day Light object for RenderMan RIS.
Pxr Standard Environment Map Light
Pxr Standard Environment Map Light object for RenderMan RIS.
The Python Script object is a container for the geometry operators (SOPs) that define a modeled object.
Crowd example showing a simple ragdoll setup.
Creates a rivet on an objects surface, usually for parenting.
A simple and efficient animation rig with full controls.
A simple and efficient female character animation rig with full controls.
A simple and efficient male character animation rig with full controls.
The Sound object defines a sound emission point for the Spatial Audio chop.
Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
Creates a sticky object based on the UV’s of a surface, usually for parenting.
Container for objects.
Acts as a camera but switches between the views from other cameras.
Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.
Camera supporting VR image rendering.
A Python Script HDA providing per viewport isolation controls from selection.
pxr Int Mult Light Filter object for RenderMan RIS.