- 
        
            
        
        
            
                Agent Cam
            
        
        
            Create and attach camera to a crowd agent.
        
        
     
    
        
    
    
    
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                Alembic Archive
            
        
        
            Loads the objects from an Alembic scene archive (.abc) file into the object level.
        
        
     
    
        
    
    
    
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                Alembic Xform
            
        
        
            Loads only the transform from an object or objects in an Alembic scene 
archive (.abc).
        
        
     
    
        
    
    
    
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                Ambient Light
            
        
        
            Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
        
        
     
    
        
    
    
    
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                Atmosphere
            
        
        
            Creates a fog effect when rendered.
        
        
     
    
        
    
    
    
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                Auto Bone Chain Interface
            
        
        
            The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
        
        
     
    
        
    
    
    
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                Blend
            
        
        
            Switches or blends between the transformations of several input objects.
        
        
     
    
        
    
    
    
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                Blend Sticky
            
        
        
            Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
        
        
     
    
        
    
    
    
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                Bone
            
        
        
            The Bone Object is used to create hierarchies of limb-like objects
that form part of a hierarchy …
        
        
     
    
        
    
    
    
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                COP2 Plane
            
        
        
            Container for the Compositing operators (COP2) that define a picture.
        
        
     
    
        
    
    
    
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                Camera
            
        
        
            You can view your scene through a camera, and render from its point
of view.
        
        
     
    
        
    
    
    
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                Dop Network
            
        
        
             The DOP Network Object contains a dynamic simulation. 
        
        
     
    
        
    
    
    
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                Environment Light
            
        
        
            Environment Lights provide background illumination from outside the scene.
        
        
     
    
        
    
    
    
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                Extract Transform
            
        
        
            The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
        
        
     
    
        
    
    
    
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                Fetch
            
        
        
            The Fetch Object gets its transform by copying the transform of
another object.
        
        
     
    
        
    
    
    
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                Formation Crowd Example
            
        
        
            Crowd example showing a changing formation setup
        
        
     
    
        
    
    
    
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                Franken Muscle
            
        
        
            Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
        
        
     
    
        
    
    
    
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                Fuzzy Logic Obstacle Avoidance Example
            
        
        
        
     
    
        
    
    
    
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                Fuzzy Logic State Transition Example
            
        
        
        
     
    
        
    
    
    
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                Geometry
            
        
        
            Container for the geometry operators (SOPs) that define a modeled
object.
        
        
     
    
        
    
    
    
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                Groom Merge
            
        
        
            Объединяет данные груминга нескольких объектов в один поток.
        
        
     
    
        
    
    
    
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                Guide Deform
            
        
        
            Смещает кривые груминга в соответствии с анимированной геометрией кожи (skin).
        
        
     
    
        
    
    
    
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                Guide Groom
            
        
        
            Генерирует направляющие кривые на геометрии кожи и выполняет дальнейшую обработку с использованием редактируемой сети SOP, содержащейся в ноде.
        
        
     
    
        
    
    
    
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                Guide Simulate
            
        
        
            Выполняет физическую симуляцию направляющих.
        
        
     
    
        
    
    
    
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                Hair Generate
            
        
        
            Генерирует волосы из направляющих кривых и геометрии кожи.
        
        
     
    
        
    
    
    
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                Handle
            
        
        
            The Handle Object is an IK tool for manipulating bones.
        
        
     
    
        
    
    
    
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                Indirect Light
            
        
        
            Indirect lights produce illumination that has reflected from other objects in the scene.
        
        
     
    
        
    
    
    
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                Instance
            
        
        
            Instance Objects can instance other geometry, light, or even subnetworks of objects.
        
        
     
    
        
    
    
    
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                Light
            
        
        
            Light Objects cast light on other objects in a scene.
        
        
     
    
        
    
    
    
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                Light template
            
        
        
            A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
        
        
     
    
        
    
    
    
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                Microphone
            
        
        
            The Microphone object specifies a listening point for the
SpatialAudio CHOP.
        
        
     
    
        
    
    
    
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                Mocap Acclaim
            
        
        
            Import Acclaim motion capture.
        
        
     
    
        
    
    
    
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                Mocap Biped 1
            
        
        
            A male character with motion captured animations.
        
        
     
    
        
    
    
    
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                Mocap Biped 2
            
        
        
            A male character with motion captured animations.
        
        
     
    
        
    
    
    
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                Mocap Biped 3
            
        
        
            A male character with motion captured animations.
        
        
     
    
        
    
    
    
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                Muscle
            
        
        
            The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
        
        
     
    
        
    
    
    
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                Muscle Pin
            
        
        
            Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
        
        
     
    
        
    
    
    
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                Muscle Rig
            
        
        
            Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.
        
        
     
    
        
    
    
    
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                Null
            
        
        
            Serves as a place-holder in the scene, usually for parenting. this object
does not render.
        
        
     
    
        
    
    
    
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                Path
            
        
        
            The Path object creates an oriented curve (path)
        
        
     
    
        
    
    
    
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                PathCV
            
        
        
            The PathCV object creates control vertices used by the Path object.
        
        
     
    
        
    
    
    
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                Pxr AOV Light
            
        
        
            Pxr AOV Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Barn Light Filter
            
        
        
            Pxr Barn Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Blocker Light Filter
            
        
        
            Pxr Blocker Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Cookie Light Filter
            
        
        
            Pxr Cookie Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Day Light
            
        
        
            Pxr Day Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Disk Light
            
        
        
            Pxr Disk Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Distant Light
            
        
        
            Pxr Distant Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Dome Light
            
        
        
            Pxr Dome Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Gobo Light Filter
            
        
        
            Pxr Gobo Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Mesh Light
            
        
        
            Pxr Mesh Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Portal Light
            
        
        
            Pxr Portal Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Ramp Light Filter
            
        
        
            Pxr Ramp Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Rectangle Light
            
        
        
            Pxr Rectangle Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Rod Light Filter
            
        
        
            Pxr Rod Light Filter object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Sphere Light
            
        
        
            Pxr Sphere Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Standard Area Light
            
        
        
            Pxr Standard Area Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Standard Environment Day Light
            
        
        
            Pxr Standard Environment Day Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Pxr Standard Environment Map Light
            
        
        
            Pxr Standard Environment Map Light object for RenderMan RIS.
        
        
     
    
        
    
    
    
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                Python Script
            
        
        
            The Python Script object is a container for the geometry operators
(SOPs) that define a modeled object.
        
        
     
    
        
    
    
    
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                Ragdoll Run Example
            
        
        
            Crowd example showing a simple ragdoll setup.
        
        
     
    
        
    
    
    
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                Rivet
            
        
        
            Creates a rivet on an objects surface, usually for parenting.
        
        
     
    
        
    
    
    
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                Simple Biped
            
        
        
            A simple and efficient animation rig with full controls.
        
        
     
    
        
    
    
    
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                Simple Female
            
        
        
            A simple and efficient female character animation rig with full controls.
        
        
     
    
        
    
    
    
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                Simple Male
            
        
        
            A simple and efficient male character animation rig with full controls.
        
        
     
    
        
    
    
    
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                Sound
            
        
        
            The Sound object defines a sound emission point for the Spatial Audio
chop.
        
        
     
    
        
    
    
    
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                Stereo Camera Rig
            
        
        
            Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
        
        
     
    
        
    
    
    
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                Stereo Camera Template
            
        
        
            Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
        
        
     
    
        
    
    
    
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                Sticky
            
        
        
            Creates a sticky object based on the UV’s of a surface, usually for parenting.
        
        
     
    
        
    
    
    
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                Subnet
            
        
        
            Container for objects.
        
        
     
    
        
    
    
    
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                Switcher
            
        
        
            Acts as a camera but switches between the views from other cameras.
        
        
     
    
        
    
    
    
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                Tissue Solver
            
        
        
            Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.
        
        
     
    
        
    
    
    
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                VR Camera
            
        
        
            Camera supporting VR image rendering.
        
        
     
    
        
    
    
    
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                Viewport Isolator
            
        
        
            A Python Script HDA providing per viewport isolation controls from selection.
        
        
     
    
        
    
    
    
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                pxr Int Mult Light Filter
            
        
        
            pxr Int Mult Light Filter object for RenderMan RIS.