On this page |
(Technically, the expansive force is a divergence field.)
See fluid sourcing for information on how the tool transforms the input object into a source for the effect.
Using Expand from Objects
To... | Do this |
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Create a fluid container |
See Smoke Container, Flamefront Container, and Liquid Container. |
Fill a fluid container |
See Source from Surface, Source from Points, and Source from Volume. |
Create an expansion force |
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Control the amount of expansion |
In the DOP network, find the Source Volume node importing the divergence field (named Use the Scale source volume parameter to control the amount of expansion. You can keyframe this value to delay and/or limit the expansion time, pulse the expansion, etc. Sometimes very high values may be necessary (100+) to have visible effects. |
Tips
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The shelf tool adds a Fluid Source surface node to the object to convert its geometry into an appropriate volume, then imports the volume into the DOP network using a Source Volume node.
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Most "populate containers" defaults are configured for a sphere with a radius of 1 unit. For much smaller or larger volumes, you may need to change settings on the Fluid Source surface node created by the shelf tool. The Sample Radius, Edge Location and Feather Length parameters give extensive control over how everything is sampled into a volume.
See also |