This tool continuously generates fluid from the points of an object, and is similar to Source from Volume and Source from Surface. All three create a continuous flow of fluid; however, this tool only generates fluid from the points of an object, as opposed to the entire volume or entire surface of an object.
Keep in mind, this tool generates volume based fluid, as opposed to the Emit Particle Fluid tool which generates particle based fluid.
Tip
If you are sourcing from an object that deforms, or collides with a deforming object, the solvers (smoke solver, fluid solver, and pyro solver) do not pay attention to the per-point deformation. You need to set the Velocity Type to Point Velocity, which is a parameter on the Fields ▸ Sources subtab of the solvers.
Using Source from Points
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Create an open geometry object within a container.
For more information on containers see: Smoke Container, Flamefront Container, and Liquid Container.
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Select the geometry object to generate the source.
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Click the Source from Points tool on the Volume Fluids tab.
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Select the container to put the source into and press Enter to confirm your selection.
Note
To turn off the continuous flow of fluid, set the Activation to 0
on the Source Relationship node in the AutoDopNetwork. You can keyframe this parameter to control when the fluid is emitted.
This tool is different than using Smoke from Object, Burn from Object, and Liquid from Object because it emits fluid continuously. It also useful as it allows you to create and simulate multiple objects in the container, whereas the other tools set the initial conditions from one object.
If the object is only partially in the container, only the portion of the object that is in the container’s boundaries will be simulated.
You can control the behavior of the fluid by editing the parameters of the fluid object. For more information on editing specific parameters, see the Smoke Object and Fluid Object node help.
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