Removes objects from simulation at the first frame, as if it was never simulated.
Using Remove Objects from Simulation
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Removes objects from simulation at the first frame, as if it was never simulated.
See also |
How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.
Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.
Tools on the Modify tab let you easily customize objects in the scene view.
Tools on the Model tab let you edit objects in the scene view.
Tools on the Polygon tab let you modify polygons in the scene view.
Tools on the Deform tab let you deform objects in the scene view.
Tools on the Texture tab let you texture objects in the scene view.
The Rigging tab contains tools for creating premade rigs.
The Muscles tab contains tools for creating muscles.
Tools on the Character tab let you create characters in the scene view.
Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.
Инструменты на вкладке Hair Utils позволяют быстро настроить волосы или шерсть на объектах.
Инструменты на вкладке Guide Process влияют на положение и ориентацию волос, добавляя атрибуты на поверхность кожи при помощи рисования.
Инструменты на вкладке Grooming позволяют добавлять волосы и напрямую на них воздействовать.
The Cloud FX tab contains tools for creating cloud effects.
The Volume tab contains tools for creating volume effects.
Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.
Tools on the Collisions tab let you create collision objects in the scene view.
Tools on the Particles tab let you create dynamic particle simulations.
The Grains tab contains tools for simulate grains of sand and other granular matter.
Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.
Tools on the Particle Fluids tab let you create particle based liquids in the scene view.
Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.
The Oceans tab contains tools for creating ocean simulations.
The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.
The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.
The Container Tools tab contains tools for manipulating fire, smoke, and liquid.
Tools on the Pryo FX tab let you create simulated smoke and fire effects.
Tools on the Cloth tab let you create and constrain cloth objects in the scene view.
Tools on the Solid tab let you create and modify solid objects.
Tools on the Wires tab let you create flexible dynamic objects in the scene view.
The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.
Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.