This tool creates a Voronoi Fracture Configure Object from an
RBD Object or an
RBD Packed Object, which causes the object to break realistically on impact. It also creates new objects
for any pieces created by fracturing these objects. This is useful for background objects in a scene, since it is a fast and realistic way of breaking an object without having to do anything before hand. If you want more artistic control of the break, you can use the
Break or
Shatter tools on the Model tab of the shelf. These tools let you prebreak geometry, which you can then make into an
RBD Glue Object.
Using Make Breakable
-
Select the object you want to break, and click the
RBD Object tool on the Rigid Bodies tab.
Note
Once you convert geometry to an RBD object you can only transform, rotate, and scale it when it is on the first frame.
-
Make sure the new object is selected and click the
Make Breakable tool on the Rigid Bodies tab.
For specific parameter help see the Voronoi Fracture
Configure Object dynamics node help.
See also |