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Create tab
Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.
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Modify tab
Tools on the Modify tab let you easily customize objects in the scene view.
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Model tab
Tools on the Model tab let you edit objects in the scene view.
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Polygon tab
Tools on the Polygon tab let you modify polygons in the scene view.
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Deform tab
Tools on the Deform tab let you deform objects in the scene view.
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Texture tab
Tools on the Texture tab let you texture objects in the scene view.
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Rigging tab
The Rigging tab contains tools for creating premade rigs.
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Muscles tab
The Muscles tab contains tools for creating muscles.
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Characters tab
Tools on the Character tab let you create characters in the scene view.
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Constraints tab
Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.
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Hair Utils tab
Инструменты на вкладке Hair Utils позволяют быстро настроить волосы или шерсть на объектах.
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Guide Process tab
Инструменты на вкладке Guide Process влияют на положение и ориентацию волос, добавляя атрибуты на поверхность кожи при помощи рисования.
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Guide Brushes tab
Инструменты на вкладке Grooming позволяют добавлять волосы и напрямую на них воздействовать.
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Terrain FX shelf tab
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Cloud FX tab
The Cloud FX tab contains tools for creating cloud effects.
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Volume tab
The Volume tab contains tools for creating volume effects.
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Lights and Cameras tab
Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.
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Collisions tab
Tools on the Collisions tab let you create collision objects in the scene view.
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Particles tab
Tools on the Particles tab let you create dynamic particle simulations.
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Grains tab
The Grains tab contains tools for simulate grains of sand and other granular matter.
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Rigid Bodies tab
Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.
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Particle Fluids tab
Tools on the Particle Fluids tab let you create particle based liquids in the scene view.
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Viscous Fluids tab
Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.
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Oceans tab
The Oceans tab contains tools for creating ocean simulations.
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Fluid Containers tab
The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.
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Populate Containers tab
The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.
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Container Tools tab
The Container Tools tab contains tools for manipulating fire, smoke, and liquid.
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Pyro FX tab
Tools on the Pryo FX tab let you create simulated smoke and fire effects.
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Cloth tab
Tools on the Cloth tab let you create and constrain cloth objects in the scene view.
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Solid tab
Tools on the Solid tab let you create and modify solid objects.
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Wires tab
Tools on the Wires tab let you create flexible dynamic objects in the scene view.
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Crowds tab
The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.
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Drive Simulation tab
Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.