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This CHOP creates vibrations influenced by the input channels, as if a mass was attached to a spring.
It acts as if, for every channel, there is a mass at the end of a spring, affected by a distance from the actual position (the output of the channel at the previous frame) to the desired position (the input channel at the current frame). When the distance (output - input) is zero, there is no force and therefore no movement.
Alternately, when Input Effect is force, the input is used as a force on the spring/mass, and the CHOP reacts to this force plus the force of the spring/mass. In this case, the mass would always stabilize at value 0
if the input is a force of 0
.
The Damping acts to make the spring system lose energy, so that higher damping makes everything come to rest sooner.
Its behavior is best understood by feeding it a CHOP that steps from one constant value to another in sequence, then playing with the constants.
Parameters
Spring
Spring Constant
A number describing how strong the spring is. Larger spring constants produce higher frequency oscillations.
Mass
The mass of the object on the end of the spring. Higher masses will produce lower frequency oscillations, have higher amplitudes, and be more resistant to damping.
Damping Constant
The amount of damping (resistance) applied to the spring action. Higher damping causes oscillations to die off more quickly.
Input Effect
Determines whether the input channel(s) represents a position or a force.
Initial Conditions From Channel
If on, the initial position and velocity are calculated from the values at the beginning of the channel.
Initial Position
The initial position of the mass attached to the spring.
Initial Speed
The initial velocity of the mass attached to the spring.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Locals
C
The current channel number (0 to NC-1).
NC
The total number of channels.
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