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This CHOP takes multiple inputs and merges them into the output. All the channels of the input appear in the output. The channel order is the channels of the first input followed by the channels of the second input, and so on.
Channel names may conflict, but a channel is renamed according to the Duplicate Names menu.
Parameters
Merge
Align
The alignment option to use.
Extend to Min/Max
Find the earliest start and latest end, and extend all inputs to that range using the extend conditions.
Stretch to Min/Max
Find the earliest start and latest end, and stretch every channel’s start and end to that range.
Shift to Minimum
Find the earliest start and shift all channels so they all start at that index. All channels are extended to the length of the longest one.
Shift to Maximum
Find the latest end and shift all channels so they all end at that index. Extend all channels to the length of the longest one.
Shift to First Interval
Shift all channels to the start of the first channel and sample all inputs using the first input’s range.
Trim to First Interval
Trim all channels to first channel’s range.
Stretch to First Interval
Stretch all channels to the first channel’s range.
Trim to Smallest Interval
Trim all channels to the smallest start/end interval. The start and end values may not come from the same channel.
Stretch to Smallest Interval
Stretch all channels to the smallest start/end interval. The start and end values may not come from the same channel.
Mode
How to merge the channels from the different inputs and how to handle name conflicts.
Duplicate. Make Unique Names
Duplicate channels following input order. On name conflict, make name unique by appending new channels.
Duplicate. Keep First
Duplicate channels following input order. On name conflict, include only channel of the first input CHOP the name appears in.
Duplicate. Keep Last
Duplicate channels following input order. On name conflict, include only channel of the last input CHOP name appears in.
Override Existing Channels
Override channels from the first input with channels from the last. It ignores new channels not found in the first input and also keeps the channel order from the first input.
Some of these parameters may not be available on all CHOP nodes. Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options: Matches a single channel name. Matches four channel names, separated by spaces. Matches each channel that starts with Matches each channel that has The Matches channels Matches number ranges giving Matches channels Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different. Resample At First Input’s Rate
Use rate of first input to resample others. Resample At Maximum Rate
Resample to highest sample rate. Resample At Minimum Rate
Resample to the lowest sample rate. Error if Rates Differ
Does not accept conflicting sample rates. Units
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note When you change the Units parameter, it does not convert the existing parameters to the new units. Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Common
*
(match all), and ?
(match single character). chan2
chan3 tx ty tz
chan*
chan
.*foot*
foot
in it.t?
?
matches a single character. t?
matches two-character channels starting with t. r[xyz]
rx
, ry
and rz
.blend[3-7:2]
blend3
, blend5
, and blend7
.blend[2-3,5,13]
blend2
, blend3
, blend5
, blend13
.t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.obj:geo1:tx
.
Examples
MergeBasic Example for Merge channel node
This example file demonstrates the Merge CHOP.
Two CHOPs are read in with the Merge CHOP and then combined in a variety of different ways. The curves can either be stretched or cut off depending on the chosen settings.
The following examples include this node.
Constant02 Example for Constant channel node
SimpleIKSolver Example for IKSolver channel node
MergeBasic Example for Merge channel node
CrowdHeightField Example for Crowd Solver dynamics node
FootLocking Example for Crowd Solver dynamics node