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This CHOP filters an audio clip, and then applies other audio effects. The functions, in the order they are applied, are:
-
Parametric Filter - Filters any frequency range of the input.
-
Sideband Filter - Filters the input with another audio channel’s power spectrum (contained in the second input).
-
Pitch Shift - Shifts the pitch of an audio clip, maintaining the same duration.
-
Echo Generator - Adds echoes to the audio clip.
This CHOP may be time sliced to filter audio in realtime, though pitch shifting is not available in time slice mode.
Starred parameters (*) may be animated by the third input. These animation channels must be named the same as the control channel names.
Parameters
Filter
Center Frequency*
The center frequency of the filter.
Bandwidth*
The bandwidth of the filter, in octaves.
Filter Gain*
The audio in the frequency range of the filter is multiplied by the Filter Gain.
Pass Gain*
The audio outside the frequency range of the filter is multiplied by the Pass Gain.
Filter Shape*
The shape of the filter. Zero is box, .5
is triangular and 1
is Gaussian.
Filter Dropoff*
The dropoff factor of the filter shape.
Sideband
Sideband Filter
Method to use when sideband filtering.
Filter Type
The power spectrum of a sideband filter can be used to enhance frequencies (Sideband Pass) or remove them (Sideband Stop).
Sideband Gain
The gain of the sideband filter.
Base Gain
The base gain of the channel.
Sideband Effect
The frequency effect of the filter.
Pitch
Octave Shift*
Shifts the audio pitch up or down, expressed in octaves.
Pitch Chunk
The chunk size at which Octave Shift resamples. Used to fine tune the sound once the correct pitch is found.
Echo
Pre Echoes
The number of echoes to generate before the sound occurs (not natural).
Pre Echo Delay
The amount of time between echoes.
Pre Echo Dropoff
The strength of the audio volume of the first pre-echo (other pre-echoes reduce by the same factor).
Post Echoes
The number of echoes to generate after the sound has occurred.
Post Echo Delay
Same as Pre Echo Delay.
Post Echo Dropoff
Same as Pre Echo Dropoff.
Remainder
See Remainder parameter in Copy or Trigger CHOPs.
Digital
Filter Chunk
Number of samples of input to process at a time for parametric and sideband filters.
Chunk Overlap
The amount to overlap the chunks.
Chunk Discard
The amount of the chunk to discard.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Locals
I
The current index.
C
The current channel (0 to NC-1).
NC
The total number of channels.
See also |