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This CHOP translates english text into a series of phonetic values. The samples of the output channel represents the phonetic values. The phonemes are initially placed at regular intervals along the length of the channel.
Phoneme Values
0 sil silence 9 uh fUll 18 b Back 27 s Sue 36 w Wear 1 iy bEEt 10 uw fOOl 19 t Time 28 z Zoo 37 y Young 2 ih bIt 11 er mURdER 20 d Dime 29 sh leaSH 38 r Rate 3 ey gAte 12 ax About 21 k Coat 30 zh leiSure 39 ch CHar 4 eh gEt 13 ah bUt 22 g Goat 31 h How 40 j Jar 5 ae fAt 14 ay hIde 23 f Fault 32 m suM 41 wh WHere 6 aa fAther 15 aw hOW 24 v Vault 33 n suN 7 ao lAWn 16 oy tOY 25 th eTHer 34 ng suNG 8 ow lOne 17 p Pack 26 dh eiTHer 35 l Laugh
Parameters
Phoneme
Text
The English text to be translated.
File
Additional text to be translated.
Numbers
If Expand then numbers will be expanded. (eg 123 = one hundred and twenty three).
Money
If Expand then money will be expanded. (eg $4.00 = four dollars).
Punctuation
If Expand then punctuation will be expanded. int phonetic symbols (eg ! = exclamation mark).
Calculate Phonemes
Press this button to automatically recreate the phonetic translation of the text.
Edit
Phoneme
The phonetic value to add or replace.
Remove
Remove the currently selected phonemes.
Add
Add the phoneme specified by the Phoneme menu at the current time.
Replace
Replace the currently selected phonemes with the phoneme specified by the Phoneme menu.
Channel
Channel Name
The name of the channel to create.
Start, End
The start time of the channel. /start, end
Sample Rate
The sample rate of the channel.
Extend Left
The left extend condition.
Extend Right
The right extend condition.
Default Value
The default value for extend conditions.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
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