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This CHOP treats its multiple-inputs as keyframes and interpolates between them. The inputs are usually single-frame CHOPs like those produced by a Constant CHOP. The Interpolate CHOP first sorts the input CHOPs in time (without shifting them) and interpolates between them to fill the gaps.
The number of channels in the output is the same as the number of channels in the first input.
If a channel is missing in an input, and Match By is set to Name, it is treated as if there is no keyframe at that frame for that channel, and the interpolation occurs between CHOPs before and after that frame.
When the graph is displayed as timebars, and you click on the black lines of the Interpolate CHOP time bar which represent the inputs of the CHOP, you can drag the line to change the time of that input. It goes to that input and changes the value if its "start" parameter, so you can re-time the keyframes.
When you Shift-click on a black line, the current CHOP changes to the corresponding input, so you can edit its values.
This CHOP has Sample Rate Match options in the Common page.
Parameters
Interpolate
Shape
The shape of the interpolation curve.
Linear
A straight line.
Ease In
Exponential rise.
Ease Out
Exponential fall.
Ease In Ease Out
Half cosine blend.
Cubic
A cubic spline.
Add
Overlapping parts, if any, are added.
Overlap Priority
If an input is not a single frame, and if there are overlaps in the input CHOPs, an option is used to resolve the conflict.
First Segment has Priority
Use the segment with the earliest start time.
Last Segment has Priority
Use the segment with the latest start time.
Average Overlap
Combine the conflicting channels by averaging them.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Examples
InterpolateBasic Example for Interpolate channel node
This example file uses the Interpolate CHOP to read in multiple frames.
These Key Frames are interpolated to create a new Channel. Different settings in the Interpolate CHOP can creat curves, such a cubic, linear, ease, and so on.
The following examples include this node.
InterpolateBasic Example for Interpolate channel node
See also |