float sample_normal(float u)
float sample_normal(float mean, float stddev, float u)
float sample_normal(float origmean, float origstddev, float minvalue, float maxvalue, float u)
vector2 sample_normal(vector2 u)
vector sample_normal(vector u)
vector4 sample_normal(vector4 u)
u
A number, or multiple numbers, in the range [0,1).
mean
The mean of the distribution, or 0 if not specified.
origmean
The mean the distribution would have, were it not for minvalue
and maxvalue
, limiting the range.
stddev
The standard deviation (scale) of the distribution, or 1 if not specified.
origstddev
The standard deviation (scale) the distribution would have, were it
not for minvalue
and maxvalue
, limiting the range.
minvalue
,maxvalue
When given, instead of sampling the full normal distribution, the distribution with its range limited to /vex/functions/`minvalue`,`maxvalue` will be sampled.
Samples the normal distribution with the specified mean
and stddev
, optionally
with a minvalue
and maxvalue
.
Given uniform random u
values in [0,1), this will return normally
distributed random numbers. The return value will be monotone increasing
with respect to u
.
The vector2
, vector
, and vector4
versions
return multiple samples with mean 0 and standard deviation 1. The
distribution of these vectors is naturally isotropic, i.e. rotating
the distribution won’t change it, which can be useful in simulations.
To add a maximum distance from the origin, while keeping the distribution
isotropic, use:
sample_normal(0,1,0,maxdist,u.x) * sample_direction_uniform(set(u.y,u.z))
See also |