Context(s) | cop |
vector cinput(int u, int v, ...)
vector4 cinput(int u, int v, ...)
vector cinput(float u, float v, ...)
vector4 cinput(float u, float v, ...)
float cinput(int component, int u, int v, ...)
float cinput(int component, float u, float v, ...)
vector cinput(int opinput, int planeindex, int u, int v, ...)
vector4 cinput(int opinput, int planeindex, int u, int v, ...)
vector cinput(int opinput, int planeindex, float u, float v, ...)
vector4 cinput(int opinput, int planeindex, float u, float v, ...)
float cinput(int opinput, int planeindex, int component, int u, int v, ...)
float cinput(int opinput, int planeindex, int component, float u, float v, ...)
vector cinput(int opinput, int planeindex, int arrayindex, int u, int v, int frame, ...)
vector4 cinput(int opinput, int planeindex, int arrayindex, int u, int v, int frame, ...)
vector cinput(int opinput, int planeindex, int arrayindex, float u, float v, int frame, ...)
vector4 cinput(int opinput, int planeindex, int arrayindex, float u, float v, int frame, ...)
float cinput(int opinput, int planeindex, int arrayindex, int component, int u, int v, int frame, ...)
float cinput(int opinput, int planeindex, int arrayindex, int component, float u, float v, int frame, ...)
See COP pixel sampling functions for more information.
See also | |
cop | |
pixel | |
sample |