Subtopics
Начало работы
-
New features and changes in Houdini 16.5.
-
The basics of working with Houdini’s user interface.
-
How to use and customize the icons on the shelf at the top of the main window.
-
How to use the network and parameter editors to work in Houdini.
-
Example files showing how different nodes work.
-
How to use the online help and document your own tools.
Использование Houdini
-
How Houdini represents geometry and how to create and edit it.
-
How to use copies (real geometry) and instances (loaded or created at render time).
-
How to create and keyframe animation in Houdini.
-
How to rig and animate characters in Houdini.
-
How to render images and animation from the 3D scene.
-
How to assign materials and create custom materials for shading.
-
Houdini’s compositing networks let you create and manipulate images such as renders.
-
Цифровые ассеты (Digital Assets)
Digital assets let you create reusable nodes and tools from existing networks.
-
How to get scene, object, and other data in and out of Houdini.
-
Using Houdini’s stand-alone image viewer.
Динамика
-
How to create particle simulations.
-
How to use Houdini’s dynamics networks to create simulations.
-
How to simulate smoke, fire, and explosions.
-
How to set up fluid and ocean simulations.
-
How to simulate grainy materials (such as sand).
-
How to create and simulate crowds of characters in Houdini.
-
Волосы и Шерсть (Hair and Fur)
Как создавать прически, и добавлять динамику волосам и шерсти.
-
How to create and simulate deformable objects
-
How to create and simulate cloth and other flexible materials.
Ноды
Справочная информация
-
Explains each of the items in the main menus.
-
Viewer pane types.
-
Documents the options in various panes.
-
Documents the options in various user interface windows.
-
Автономные утилиты в комплекте с Houdini
Houdini includes a large number of useful command-line utility programs.
-
How to script Houdini using Python and the Houdini Object Model.
-
Expression functions let you compute the value of parameters.
-
HScript is Houdini’s legacy scripting language.
-
VEX - это высокопроизводительный язык выражений, используемый во многих местах в Houdini, например, для написания шейдеров.
-
Properties let you set up flexible and powerful hierarchies of rendering, shading, lighting, and camera parameters.
-
You can script custom pane types using Python to create your own UIs.
-
Pre-made materials included with Houdini.