Paint Color Volume allows freehand drawing of color volumes in the viewport. Different projection options allow the drawn volume to be snapped to either an orthographic plane or a collision geometry.
Size of the voxels of the created volume.
Multiple volumes are merged together with their densities unaffected. When this checkbox is turned off, the volumes are combined according to their density which is treated like an alpha channel.
Density field multiplier.
Distance used to sample the curves.
Falloff of the density over the length of the stroke curve.
Strength of the density created over the length of the stroke curve.
Projection is only done at drawing stage.
Re-project by resending rays on underlying changing collision geometry.
Use the uv coordinates from the initial projection on changing collision geometry.
Delete parts of drawn curves that don’t hit any collision geometry.
Projection of the curve is done on specified orthographic plane.
Projection is done on the collision geometry that is plugged into first input.
Center of the orthographic projection plane.
Individual stroke information is kept as dynamic multiparms.