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Filleting creates a new primitive between each input pair and never affects the original shapes. This is in contrast to Join and Stitch. The Join SOP converts and possibly changes the connected ends of primitives, and stitching changes the original shapes but does not change the number of resulting primitives.
Please refer to the Align SOP for a discussion of "left" and "right" primitives as well as the option of an auxiliary input.
Trim curves are not taken into account by a fillet. To do this, use the Join SOP.
Subset of geometry to fillet.
Allows filleting of subgroups of N primitives or patterns of primitives.
Pattern to fillet.
Allows filleting in either U or V.
Type of fillet to create.
Flips the spans to keep the fillet convex.
Adjust tangent lengths to keep the fillet circular.
Type of geometry to create fillet from.
Order of splines.
Point on each left primitive at which to begin the fillet.
Point on each right primitive at which to end the fillet.
Proportion of the left end of the fillet spanned. - Proportion of the right end of the fillet spanned./lrwidth2
Controls the direction and position of the fillet.
First and last edges of the fillet.
Match input to fillets
Inputs are modified so that isoparms appear continuous from one primitive to the other. All primitives become the same type and order.
Primitives are trimmed at the edge of the fillet.
The Fillet SOP is used to create a bridge between two NURBS surfaces with control over its parameterization. The fillet uses the original surface uv information for bridging.
Fillet types may include Freeform, Convex or Circular. The Freeform fillet usually provides a smooth natural form. Such parameters as the left and right UV, Width, Scale, and Offset may be used to control the fillet location between the surfaces.
The following examples include this node.