Object types
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            Create and attach camera to a crowd agent. 
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            Loads the objects from an Alembic scene archive (.abc) file into the object level. 
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            Loads only the transform from an object or objects in an Alembic scene archive (.abc). 
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            Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction. 
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            Creates a fog effect when rendered. 
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            The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf. 
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            Switches or blends between the transformations of several input objects. 
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            Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface. 
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            The Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy … 
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            Container for the Compositing operators (COP2) that define a picture. 
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            You can view your scene through a camera, and render from its point of view. 
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            The DOP Network Object contains a dynamic simulation. 
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            Environment Lights provide background illumination from outside the scene. 
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            The Extract Transform Object gets its transform by comparing the points of two pieces of geometry. 
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            The Fetch Object gets its transform by copying the transform of another object. 
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            Crowd example showing a changing formation setup 
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            Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins. 
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            Container for the geometry operators (SOPs) that define a modeled object. 
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            Объединяет данные груминга нескольких объектов в один поток. 
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            Смещает кривые груминга в соответствии с анимированной геометрией кожи (skin). 
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            Генерирует направляющие кривые на геометрии кожи и выполняет дальнейшую обработку с использованием редактируемой сети SOP, содержащейся в ноде. 
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            Выполняет физическую симуляцию направляющих. 
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            Генерирует волосы из направляющих кривых и геометрии кожи. 
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            The Handle Object is an IK tool for manipulating bones. 
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            Indirect lights produce illumination that has reflected from other objects in the scene. 
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            Instance Objects can instance other geometry, light, or even subnetworks of objects. 
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            Light Objects cast light on other objects in a scene. 
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            A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties. 
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            The Microphone object specifies a listening point for the SpatialAudio CHOP. 
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            Import Acclaim motion capture. 
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            A male character with motion captured animations. 
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            A male character with motion captured animations. 
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            A male character with motion captured animations. 
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            The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature. 
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            Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig. 
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            Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object. 
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            Serves as a place-holder in the scene, usually for parenting. this object does not render. 
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            The Path object creates an oriented curve (path) 
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            The PathCV object creates control vertices used by the Path object. 
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            Pxr AOV Light object for RenderMan RIS. 
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            Pxr Barn Light Filter object for RenderMan RIS. 
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            Pxr Blocker Light Filter object for RenderMan RIS. 
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            Pxr Cookie Light Filter object for RenderMan RIS. 
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            Pxr Day Light object for RenderMan RIS. 
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            Pxr Disk Light object for RenderMan RIS. 
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            Pxr Distant Light object for RenderMan RIS. 
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            Pxr Dome Light object for RenderMan RIS. 
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            Pxr Gobo Light Filter object for RenderMan RIS. 
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            Pxr Mesh Light object for RenderMan RIS. 
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            Pxr Portal Light object for RenderMan RIS. 
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            Pxr Ramp Light Filter object for RenderMan RIS. 
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            Pxr Rectangle Light object for RenderMan RIS. 
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            Pxr Rod Light Filter object for RenderMan RIS. 
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            Pxr Sphere Light object for RenderMan RIS. 
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            Pxr Standard Area Light object for RenderMan RIS. 
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        Pxr Standard Environment Day Light Pxr Standard Environment Day Light object for RenderMan RIS. 
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        Pxr Standard Environment Map Light Pxr Standard Environment Map Light object for RenderMan RIS. 
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            The Python Script object is a container for the geometry operators (SOPs) that define a modeled object. 
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            Crowd example showing a simple ragdoll setup. 
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            Creates a rivet on an objects surface, usually for parenting. 
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            A simple and efficient animation rig with full controls. 
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            A simple and efficient female character animation rig with full controls. 
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            A simple and efficient male character animation rig with full controls. 
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            The Sound object defines a sound emission point for the Spatial Audio chop. 
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            Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene. 
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            Serves as a basis for constructing a more functional stereo camera rig as a digital asset. 
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            Creates a sticky object based on the UV’s of a surface, usually for parenting. 
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            Container for objects. 
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            Acts as a camera but switches between the views from other cameras. 
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            Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation. 
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            Camera supporting VR image rendering. 
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            A Python Script HDA providing per viewport isolation controls from selection. 
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            pxr Int Mult Light Filter object for RenderMan RIS.