Object types
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Create and attach camera to a crowd agent.
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Loads the objects from an Alembic scene archive (.abc) file into the object level.
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Loads only the transform from an object or objects in an Alembic scene archive (.abc).
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Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
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Creates a fog effect when rendered.
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The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
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Switches or blends between the transformations of several input objects.
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Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
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The Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy …
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Container for the Compositing operators (COP2) that define a picture.
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You can view your scene through a camera, and render from its point of view.
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The DOP Network Object contains a dynamic simulation.
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Environment Lights provide background illumination from outside the scene.
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The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
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The Fetch Object gets its transform by copying the transform of another object.
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Crowd example showing a changing formation setup
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Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
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Container for the geometry operators (SOPs) that define a modeled object.
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Объединяет данные груминга нескольких объектов в один поток.
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Смещает кривые груминга в соответствии с анимированной геометрией кожи (skin).
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Генерирует направляющие кривые на геометрии кожи и выполняет дальнейшую обработку с использованием редактируемой сети SOP, содержащейся в ноде.
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Выполняет физическую симуляцию направляющих.
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Генерирует волосы из направляющих кривых и геометрии кожи.
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The Handle Object is an IK tool for manipulating bones.
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Indirect lights produce illumination that has reflected from other objects in the scene.
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Instance Objects can instance other geometry, light, or even subnetworks of objects.
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Light Objects cast light on other objects in a scene.
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A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
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The Microphone object specifies a listening point for the SpatialAudio CHOP.
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Import Acclaim motion capture.
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A male character with motion captured animations.
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A male character with motion captured animations.
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A male character with motion captured animations.
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The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
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Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
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Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.
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Serves as a place-holder in the scene, usually for parenting. this object does not render.
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The Path object creates an oriented curve (path)
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The PathCV object creates control vertices used by the Path object.
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Pxr AOV Light object for RenderMan RIS.
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Pxr Barn Light Filter object for RenderMan RIS.
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Pxr Blocker Light Filter object for RenderMan RIS.
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Pxr Cookie Light Filter object for RenderMan RIS.
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Pxr Day Light object for RenderMan RIS.
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Pxr Disk Light object for RenderMan RIS.
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Pxr Distant Light object for RenderMan RIS.
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Pxr Dome Light object for RenderMan RIS.
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Pxr Gobo Light Filter object for RenderMan RIS.
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Pxr Mesh Light object for RenderMan RIS.
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Pxr Portal Light object for RenderMan RIS.
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Pxr Ramp Light Filter object for RenderMan RIS.
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Pxr Rectangle Light object for RenderMan RIS.
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Pxr Rod Light Filter object for RenderMan RIS.
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Pxr Sphere Light object for RenderMan RIS.
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Pxr Standard Area Light object for RenderMan RIS.
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Pxr Standard Environment Day Light
Pxr Standard Environment Day Light object for RenderMan RIS.
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Pxr Standard Environment Map Light
Pxr Standard Environment Map Light object for RenderMan RIS.
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The Python Script object is a container for the geometry operators (SOPs) that define a modeled object.
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Crowd example showing a simple ragdoll setup.
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Creates a rivet on an objects surface, usually for parenting.
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A simple and efficient animation rig with full controls.
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A simple and efficient female character animation rig with full controls.
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A simple and efficient male character animation rig with full controls.
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The Sound object defines a sound emission point for the Spatial Audio chop.
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Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
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Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
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Creates a sticky object based on the UV’s of a surface, usually for parenting.
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Container for objects.
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Acts as a camera but switches between the views from other cameras.
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Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.
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Camera supporting VR image rendering.
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A Python Script HDA providing per viewport isolation controls from selection.
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pxr Int Mult Light Filter object for RenderMan RIS.