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This CHOP time-warps the channels of the first input (the Pre-Warp Channels) using one warping channel in the second input (the Warp Curve). The Warp Curve acts as either a rate control or an index control, as explained below.
In the Rate Control Method, feeding the Warp CHOP a Warp Curve with a
constant value of 1
makes the output identical to the Pre-Warp Channels,
assuming the two inputs have the same start-end interval. That is, where
the rate is 1
, the Pre-Warp Channels are not warped.
Where the Warp Curve is above 1
, it causes a speed-up in the animation.
Where the Warp Curve is below 1
, it causes a slow-down in the animation.
Rates less than 0
cause the animation to go in reverse.
In the Index Control Method, the Warp Curve acts as an index into the
first input. If the Warp Curve is a straight ramp with a slope of 1
(in
Units), it produces unwarped output channels. If Units is set to
Seconds, a Warp Curve value of 0
gets the Pre-Warp Channels' values at
time 0 seconds. A Warp Curve value of 2
gets the Pre-Warp Channels'
values at time 2 seconds.
The Warp CHOP will output the same number of channels and channel names as the Pre-Warp Channels input, and the sample rate will be the same as that of the Pre-Warp input. However, the CHOP will output the same start-end time interval as the Warp Curve input.
If you take a Warp Curve and pass it directly to a Warp CHOP with the Rate Control Method, it is equivalent to passing the same curve to an Area CHOP and then passing it to the Warp CHOP with the Index Control Method.
Parameters
Warp
Method
The warping method to use, Rate or Index Control
Stretch Indices To Channel Length
If on, the minimum and maximum values in the Warp Curve are mapped to the beginning and end of the channels to be warped.
Otherwise, the Warp Curve is applied "as-is" to the Pre-Warp Channels.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Examples
See also |