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This CHOP delays the input, and can be run in normal or time-sliced mode. Like an echo, it delays the input and applies a gain (multiplier). The input may be copied up to four times, each copy with its own delay and gain. The copies are layered onto the output track by adding them together. The Delay CHOP can be used to create echoes, with a bit more control over the delay time and gain than the Parametric EQ CHOP.
It also has the Remainder option of the Copy CHOP when in normal mode, which determines with extending the out put of the CHOP or not.
This CHOP may be time-sliced by enabling the Time Slice flag in the Common page.
Parameters
Delay
Number Of Copies
The number of times the input channel is copied. Each copy has its own delay and gain, and the output channel is the sum of these copies.
Remainder
What to do with samples that are delayed beyond the end of the input clip’s interval.
Discard Remainder
Keep the output clip the same length as the input.
Make Output Longer
Extend the output channels to fit all delayed samples.
Mix Remainder to Beginning
Add the remaining samples to the samples at the start of the channel.
Delay 1-4
The delay of each copy. This is expressed in Units, as set on the Common page.
Gain 1-4
The gain, or scale, of each copy.
Common
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
r[xyz]
Matches channels rx
, ry
and rz
.
blend[3-7:2]
Matches number ranges giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slice
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
Export Prefix
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Locals
S
Start.
E
End.
L
Length.
C
Current channel index.
NC
Total number of channels.
Examples
Delay Example for Delay channel node
This example demonstrates how the Delay CHOP copies and layers input channels. The Delay (timing) and Gain (Scale) values of each copy are added together to output a single channel.
DelayPosition Example for Delay channel node
This example demonstrates how to take the position of an object, and delay the animation using the Delay CHOP.
The following examples include this node.
DelayPosition Example for Delay channel node
See also |